User- Versus Mainstream-Media-Generated Content: Media Source, Message Valence, and Team Identification and Sport Consumers’ Response

in International Journal of Sport Communication
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  • 1 University of Michigan, USA
  • 2 Florida State University, USA
  • 3 Indiana University, USA
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Despite the growing interest in social media and user-generated content, both academics and practitioners are struggling to understand the value and consequences of social media (e.g., blogs). This study employed a 2 (media source: mainstream/ social media) × 2 (message valence: positive/negative) × 2 (team identification: high/low) between-subjects design on source credibility and attitude toward an article. Positive and negative messages about the university’s varsity men’s basketball team were presented in either the mainstream media (sport magazine) or a user-generated format (blog). The results revealed that message valence had a significant main impact on triggering biased source evaluation and attitude toward the message. In turn, media source had a significant main effect on source expertise, but no main effects were found for trustworthiness and attitude. Team identification moderated the effect of media source on cognitive processing, suggesting that highly identified fans evaluated mainstream content more favorably, whereas less identified fans preferred user-generated content.

Kwak is with the Dept. of Sport Management, University of Michigan, Ann Arbor, MI. Kim is with the Dept. of Sport Management, Florida State University, Tallahassee, FL. Zimmerman is with the Dept. of Kinesiology, Indiana University, Bloomington, IN.

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