Journal of Electronic Gaming and Esports

Indexed in: Google Scholar

Online ISSN: 2836-3523

Volume 2 (2024): Issue 1 (Jan 2024)

Special Issue: Topics from the Tropics: Catching the Wave of Studies from the 2024 Hawaii International Conference on System Sciences (HICSS-57)
Guest Editors: Piotr Siuda, Maciej Behnke, Nathaniel Poor, Stephanie Orme, Andrew Phelps, David P. Hedlund
Special Issue: Psychology in Esports: Breakdown under Pressure
Guest Editors: Benjamin T. Sharpe (University of Chichester) and Phil D. J. Birch (University of Chichester)

 

Mission

The mission of the Journal of Electronic Gaming and Esports (JEGE) is to be the leading resource for interdisciplinary, inclusive, and impactful scholarly research that will improve our collective understanding of all aspects of electronic gaming and esports.

The research scope of JEGE includes every type of esports, electronic gaming, video games, and emerging gaming media and technology research. JEGE aims to publish innovative empirical, theoretical, review, interdisciplinary, and industry-related research on all aspects of video games; esports; gaming on personal computers, mobile devices, consoles, and cloud-based platforms; haptic gaming and technology; virtual, augmented, mixed, and extended reality gaming and technology; new and emerging technology used for recreation, rehabilitation, and competition; and more.

Articles published in JEGE are peer-reviewed by multiple experts. There are no publication fees for standard publishing in the Journal; however, there are opportunities for open-access publishing. For articles that publish beginning Jan. 1, 2024, each article will be free to read for the first six months of publication, and then they will fall behind the paywall and be viewable only to those with subscriptions.

JEGE will be moving to continuous publishing starting January 2024.

Subject Areas

Topical areas for submission may include, but are not limited to:
•    Video Games
•    Esports
•    Simulations
•    Personal Computer (PC Gaming)
•    Mobile Gaming
•    Console Gaming
•    Cloud Gaming
•    Virtual, Augmented, Mixed and Extended Reality (VR, AR, MR, XR) Gaming
•    Haptic Gaming and Technology
•    New and Emerging Electronic Technology for Gaming and Entertainment

Examples of electronic gaming and esports topics include, but are not limited to:
•    Advertising
•    Analytics and Statistics
•    Biomedical
•    Business
•    Coaching
•    Communications
•    Consumer Behavior
•    Computer Science
•    Culture and Society
•    Diversity
•    Economics
•    Education and Training
•    Facilities and Events
•    Finance
•    Fundraising
•    Game Development
•    Governance
•    Health and Wellness
•    Human Resources
•    Industry Research
•    Legal
•    Management
•    Marketing
•    Media and Social Media
•    Medical Science
•    Operations
•    Organizational Behavior
•    Players and Teams
•    Psychology
•    Public Relations
•    Sociology
•    Sponsorship
•    Strategy
•    Technology
•    Training

Ethics Policy

Please visit the Ethics Policy page for information about the policies followed by JEGE.

Editor

David Hedlund
St. John's University, USA

Associate Editors

Lindsey Darvin
Syracuse University, USA

Joanne Donoghue
New York Institute of Technology, USA

Gil Fried
University of West Florida, USA

Seth Jenny
Slippery Rock University, USA

Kihan Kim
Seoul National University, Korea

Brian McCauley
Jönköping University, Sweden

Tobias Scholz
University of Agder, Norway

Tang Tang
Kent State University, USA

Hanna Wirman
IT University of Copenhagen, Denmark

Editorial Board

Rune Andersen
University of Agder, Norway

Bradley Baker
Temple University, USA

Jerry Balentine
New York Institute of Technology, USA

Kathryne Bartolo
University of North Carolina, USA

Nicolas Besombes
University of Paris, France

Phil Birch
University of Chichester, UK

Markus Breuer
SRH University Heidelberg, Germany

Tom Brock
Manchester Metropolitan University, England

Kevin Byon
Indiana University, USA

Mark Campbell
University of Limerick, Ireland

Roger Caramanica
Post University, USA

John Cash
Johnson C. Smith University, USA

Amanda Cote
Michigan State University, USA

Lindsey Darvin
Syracuse University, USA

Anders Drachen
University of York, England

James Du
Florida State University, USA

Greg Greenhalgh
University of South Florida, USA

Kevin Ho
University of Sydney, Australia

John T. Holden
Indiana University, USA

Wooyoung (William) Jang
Indiana University, USA

Mark Johnson
University of Sydney, Australia

Nyle Sky Kauweloa
University of Hawaii, USA

Margaret Keiper
University of Maine, USA

Kibaek Kim
University of Memphis, USA

Bastian Kordyaka
University of Siegen, Germany

Dae Hee Kwak
University of Michigan, USA

BerNadette Lawson-Williams
Johnson C. Smith University, USA

Byungjoo Lee
Yonsei University, South Korea

Seungae (Suzy) Lee
Hanyang University, South Korea

Doug Manning
California State University, Fullerton, USA

Brandon Mastromartino
San Diego State University, USA

Caitlin McGee
1-HP Gaming | Esports Health and Performance Institute, USA

Craig McNulty
Queensland University of Technology, Australia

Cody Mejeur
University of Buffalo, USA

Michael Naraine
Brock University, Canada

Michael Newhouse-Bailey
Southern New Hampshire University, USA

Stephanie Orme
Emmanuel College, USA

Ray Pastore
UNC Wilmington, USA

Anthony Pizzo
Lasalle University, USA

Remco Polman
Queensland University of Technology, Australia

Dylan Poulus
Southern Cross University, Australia

Haozhou Pu
University of Dayton, USA

Yizhou (Tyreal) Qian
Louisiana State University, USA

RC (Rick) Smith III
Marietta College, USA

Michael Trotter
Halmstad University, Sweden

Enrique Uribe-Jongbloed
Universidad Externado de Colombia, Colombia

Emma Vossen
University of Waterloo, Canada

Henry Wear
University of Oregon, USA

Janelle Wells
University of South Florida, USA

J. Patrick Williams
Nanyang Technological University, Singapore

Hanhan Xue
Florida State University, USA

Hallie Zwibel
New York Institute of Technology, USA

Human Kinetics Staff

Marielena Morgan, Journals Managing Editor

Prior to submission, please carefully read and follow the submission guidelines detailed below. Authors must submit their manuscripts through the journal’s ScholarOne online submission system. To submit, click the button below:

Submit a Manuscript

 

Authorship Guidelines

The Journals Division at Human Kinetics adheres to the criteria for authorship as outlined by the International Committee of Medical Journal Editors*:

Each author should have participated sufficiently in the work to take public responsibility for the content. Authorship credit should be based only on substantial contributions to:

a. Substantial contributions to the conception or design of the work; or the acquisition, analysis, or interpretation of data for the work; AND
b. Drafting the work or revising it critically for important intellectual content; AND
c. Final approval of the version to be published; AND
d. Agreement to be accountable for all aspects of the work in ensuring that questions related to the accuracy or integrity of any part of the work are appropriately investigated and resolved.

Conditions a, b, c, and d must all be met. Individuals who do not meet the above criteria may be listed in the acknowledgments section of the manuscript. *http://www.icmje.org/recommendations/browse/roles-and-responsibilities/defining-the-role-of-authors-and-contributors.html

Authors who use artificial intelligence (AI)-assisted technologies (such as Large Language Models [LLMs], chatbots, or image creators) in their work must indicate how they were used in the cover letter and the work itself. These technologies cannot be listed as authors as they are unable to meet all the conditions above, particularly agreeing to be accountable for all aspects of the work.

Open Access

Human Kinetics is pleased to allow our authors the option of having their articles published Open Access. In order for an article to be published Open Access, authors must complete and return the Request for Open Access form and provide payment for this option. To learn more and request Open Access, click here.

For articles that publish beginning Jan. 1, 2024, each article will be free to read for the first six months of publication, and then they will fall behind the paywall and be viewable only to those with subscriptions.

Manuscript Guidelines

All Human Kinetics journals require that authors follow our manuscript guidelines in regards to use of copyrighted material, human and animal rights, and conflicts of interest as specified in the following link: https://journals.humankinetics.com/page/author/authors

The Journal of Electronic Gaming and Esports aims to publish innovative empirical, theoretical, review, interdisciplinary, and industry-related research on all aspects of video games; esports; gaming on personal computers mobile devices, consoles, and cloud-based platforms; haptic gaming and technology; virtual, augmented, mixed, and extended reality gaming and technology; new and emerging technology used for recreation, rehabilitation, and competition; and more.

When preparing manuscripts for submission in the Journal of Electronic Gaming and Esports, authors should follow the guidelines in the Publication Manual of the American Psychological Association (7th edition; www.apa.org). Manuscripts must be submitted in English. All manuscripts must be preceded by an abstract of no more than 200 words and three to six keywords chosen from terms not used in the title. If footnotes are used, there should be as few as possible and should not exceed six lines each. Figures should be saved as TIFF or JPEG files. See additional figure guidelines here. All tables, figure captions, and footnotes must be grouped together on pages separate from the body of the text. Reference citations in the text must be accurate concerning dates of publication and spelling of author names, and they must cross-check with those in the reference list. Manuscripts will be summarily rejected if they do not follow the APA guidelines.

Manuscripts submitted will be judged primarily on their substantive content, but writing style, structure, and length are very important considerations. Poor presentation is sufficient reason for the rejection of a manuscript. When first received, manuscripts will be evaluated by the editor in terms of their contribution-to-length ratio. Thus, manuscripts should be written as simply and concisely as possible. Papers should be no longer than 40 double-spaced pages (using one-inch margins and Times New Roman 12-point font), inclusive of references, tables, figures, and appendices. However, we recognize that in rare circumstances, papers intended to make very extensive contributions may require additional space. Prior to submitting a manuscript, authors should consider the contribution-to-length ratio and ask themselves: "Is the paper long enough to cover the subject while concise enough to maintain the reader’s interest?" (This paragraph is based on the Information for Contributors of the Academy of Management Review.)

Please note that an anonymous review process is used to evaluate manuscripts. As such, any clues to the author’s identity should be eliminated from the manuscript. The first page of the manuscript must not include author names or affiliations, but it should include the title of the paper and the date of submission.

Manuscripts must not be submitted to another journal while they are under review by the Journal of Electronic Gaming and Esports, nor should they have been previously published. Manuscripts are read by reviewers, and the review process generally takes approximately 1–2 months for initial reviews to be returned. Manuscripts will be evaluated in terms of topical relevance, theoretical and methodological adequacy, and clarity of explanation and analysis. Authors should be prepared to provide the data and/or research instrument(s) on which the manuscript is based for examination if requested by the editor. Comments from reviewers concerning manuscripts, along with the editorial decision, are made available to authors. 

Questions about the journal or manuscript submission should be directed to the Editor of the journal, David Hedlund, PhD, at hedlundd@stjohns.edu.

Submit a Manuscript

Authors should submit their manuscript through ScholarOne (see submission button at the top of this page), the online submission system for the Journal of Electronic Gaming and Esports. ScholarOne manages the electronic transfer of manuscripts throughout the article review process while providing step-by-step instructions and a user-friendly design. Please access the site and follow the directions for authors submitting manuscripts.

If a paper receives an initial revise and resubmit decision, please use the provided template to ensure you respond to all reviewers’ queries.

Authors of manuscripts accepted for publication must transfer copyright to Human Kinetics, Inc. This copyright form can be viewed by visiting ScholarOne and selecting "Instructions & Forms" in the upper-right corner of the screen. Also, any problems that may be encountered can be resolved easily by selecting “Help” in the upper-right corner. 

Individuals

Online Subscriptions

Individuals may purchase online-only subscriptions directly from this website. To order, click on an article and select the subscription option you desire for the journal of interest (individual or student, 1-year or 2-year), and then click Buy. Those purchasing student subscriptions must be prepared to provide proof of student status as a degree-seeking candidate at an accredited institution. Online-only subscriptions purchased via this website provide immediate access to all the journal's content, including all archives and Ahead of Print. Note that a subscription does not allow access to all the articles on this website, but only to those articles published in the journal you subscribe to. For step-by-step instructions to purchase online, click here.

Please note that this journal is online only.

Institutions

Institution subscriptions must be placed directly with our customer service team. To review format options and pricing, visit our Librarian Resource Center. To place your order, contact us

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