Examining Energy Expenditure in Youth Using XBOX Kinect: Differences by Player Mode

in Journal of Physical Activity and Health


Replacing sedentary time with physical activity through new generation exergames (eg, XBOX Kinect) is a potential intervention strategy. The study’s purpose was to compare youth energy expenditure while playing different exergames in single- vs. multiplayer mode.


Participants (26 male, 14 female) were 10 to 13 years old. They wore a portable metabolic analyzer while playing 4 XBOX Kinect games for 15 minutes each (2 single-, 2 multiplayer). Repeated-measures ANOVA (with Bonferroni correction) was used to examine player mode differences, controlling for age group, sex, weight status, and game.


There was a significant difference in energy expenditure between single player (mean = 15.4 ml/kg/min, SD = 4.5) and multiplayer mode (mean = 16.8 ml/kg/min, SD = 4.7). Overweight and obese participants (mean = 13.7 ml/kg/min, SD = 4.2) expended less energy than normal weight (mean = 17.8 ml/kg/min, SD = 4.5) during multiplayer mode (d = 0.93).


Player mode, along with personal factors such as weight status, may be important to consider in energy expenditure during exergames.

If the inline PDF is not rendering correctly, you can download the PDF file here.

Barkman (barkmanj@msu.edu), Pfeiffer, and Diltz are with the Dept of Kinesiology; Peng is with the Dept of Media and Information; Michigan State University.