Restricted access

Purchase article

USD $24.95

Student 1 year subscription

USD $115.00

1 year subscription

USD $153.00

Student 2 year subscription

USD $218.00

2 year subscription

USD $285.00

Background: Active gaming has emerged as a new option to foster physical activity in youth. The aim of this study was to estimate the prevalence of active gaming in adolescents, to determine differences between active and nonactive gamers by type of day, and to examine predictors of being an active gamer. Methods: A cross-sectional study was conducted with 3095 Spanish adolescents aged 12 to 18 years who self-reported their involvement in moderate to vigorous physical activity, sedentary behaviors, and active gaming. Those engaging in active gaming for at least 10 minutes per day were considered active gamers. Student’s 2-tailed t tests, chi-square test, and binomial logistic regression were performed. Results: About 25.9% of the adolescents were active gamers. They were younger, had higher body mass index, and spent more time on moderate to vigorous physical activity, television viewing, and sedentary video games with computer/console than nonactive gamers. There were more active gamers on weekends than on weekdays. On weekdays, more males than females were active gamers. Adolescents who did not meet sleep time guidelines were more likely to be active gamers on weekdays, whereas on weekends, being a girl, overweight/obese, and having a high socioeconomic status were predictors of being an active gamer. Conclusion: Because active gaming may contribute to meeting physical activity guidelines, the present findings could enable better targeting of physical activity promotion programs.

The authors are with the Universitat de València, València, Spain.

Devís-Devís (jose.devis@uv.es) is corresponding author.
Journal of Physical Activity and Health
Article Sections
References
  • 1.

    Tremblay MSLeBlanc AGKho MEet al. Systematic review of sedentary behavior and health indicators in school-aged children and youth. Int J Behav Nutr Phys Act. 2011;8:98. PubMed ID: 21936895 doi:10.1186/1479-5868-8-98

    • Crossref
    • PubMed
    • Search Google Scholar
    • Export Citation
  • 2.

    Tremblay MSCarson VChaput JPet al. Canadian 24-hour movement guidelines for children and youth: an integration of physical activity, sedentary behaviour, and sleep. Appl Physiol Nutr Metab. 2016;41:S311S327. doi:10.1139/apnm-2016-0151

    • Crossref
    • PubMed
    • Search Google Scholar
    • Export Citation
  • 3.

    Gebremariam MKTotland THAndersen LFet al. Stability and change in screen-based sedentary behaviours and associated factors among Norwegian children in the transition between childhood and adolescence. BMC Public Health. 2012;12:19. doi:10.1186/1471-2458-12-104

    • Crossref
    • Search Google Scholar
    • Export Citation
  • 4.

    Trang NHHong TKvan der Ploeg HPHardy LLKelly PJDibley MJ. Longitudinal sedentary behavior changes in adolescents in Ho Chi Minh City. Am J Prev Med. 2013;44:223230. PubMed ID: 23415118 doi:10.1016/j.amepre.2012.10.021

    • Crossref
    • Search Google Scholar
    • Export Citation
  • 5.

    Gentile DAChoo HLiau ASim TLi DFung DKhoo A. Pathological video game use among youths: a two-year longitudinal study. Pediatrics. 2011;127:e319e329. doi:10.1542/peds.2010-1353

    • Crossref
    • PubMed
    • Search Google Scholar
    • Export Citation
  • 6.

    Hale LGuan S. Screen time and sleep among school-aged children and adolescents: a systematic literature review. Sleep Med Rev. 2015;21:5058. PubMed ID: 25193149 doi:10.1016/j.smrv.2014.07.007

    • Crossref
    • PubMed
    • Search Google Scholar
    • Export Citation
  • 7.

    García-Continente XGiménez APEspelt ANebot M. Factors associated with media use among adolescents: a multilevel approach. Eur J Public Health. 2013;24:510.

    • PubMed
    • Search Google Scholar
    • Export Citation
  • 8.

    Australian Bureau of Statistics. Children’s participation in cultural and leisure activities. ABS Catalogue no. 4901.0. Canberra, Australia: ABS; 2000.

    • Search Google Scholar
    • Export Citation
  • 9.

    Dye MWGGreen CSBravelier D. The development of attention skills in action video game players. Neuropsychologia. 2009;47:17801789. PubMed ID: 19428410 doi:10.1016/j.neuropsychologia.2009.02.002

    • Crossref
    • PubMed
    • Search Google Scholar
    • Export Citation
  • 10.

    Prot SGentile DAAnderson CAet al. Long-term relations among prosocial media use, empathy, and prosocial behavior. Psychol Sci. 2014;25:358368. PubMed ID: 24335350 doi:10.1177/0956797613503854

    • Crossref
    • PubMed
    • Search Google Scholar
    • Export Citation
  • 11.

    Barnett ACerin EBaranowski T. Active video games for youth: a systematic review. J Phys Act Health. 2011;8:724737. PubMed ID: 21734319 doi:10.1123/jpah.8.5.724

    • Crossref
    • PubMed
    • Search Google Scholar
    • Export Citation
  • 12.

    Gao ZChen SPasco DPope Z. A meta-analysis of active video games on health outcomes among children and adolescents: a meta-analysis of active video games. Obesity Rev. 2015;16:783794. doi:10.1111/obr.12287

    • Crossref
    • Search Google Scholar
    • Export Citation
  • 13.

    LeBlanc AGChaput JPMcFarlane Aet al. Active video games and health indicators in children and youth: a systematic review. PLoS ONE. 2013;8:e65351. PubMed ID: 23799008 doi:10.1371/journal.pone.0065351

    • Crossref
    • PubMed
    • Search Google Scholar
    • Export Citation
  • 14.

    Warburton DE. The health benefits of active gaming: separating the myths from the virtual reality. Curr Cardiovasc Risk Rep. 2013;7:251255. doi:10.1007/s12170-013-0322-0

    • Crossref
    • Search Google Scholar
    • Export Citation
  • 15.

    Lamboglia CMda Silva VTVasconcelos Filho JEet al. Exergaming as a strategic tool in the fight against childhood obesity: a systematic review. J Obes. 2013;2013:18. doi:10.1155/2013/438364

    • Crossref
    • Search Google Scholar
    • Export Citation
  • 16.

    Sween JWallington SFSheppard VTaylor TLlanos AAAdams-Campbell LL. The role of exergaming in improving physical activity: a review. J Phys Act Health. 2014;11:864870. PubMed ID: 25078529 doi:10.1123/jpah.2011-0425

    • Crossref
    • PubMed
    • Search Google Scholar
    • Export Citation
  • 17.

    Graves LERidgers NDWilliams KStratton GAtkinson GCable NT. The physiological cost and enjoyment of Wii Fit in adolescents, young adults, and older adults. J Phys Act Health. 2010;7:393401. PubMed ID: 20551497 doi:10.1123/jpah.7.3.393

    • Crossref
    • PubMed
    • Search Google Scholar
    • Export Citation
  • 18.

    Howe CAFreedson PSFeldman HAOsganian SK. Energy expenditure and enjoyment of common children’s games in a simulated free-play environment. J Pediatr. 2010;157:936942.e2. PubMed ID: 20708746 doi:10.1016/j.jpeds.2010.06.041

    • Crossref
    • Search Google Scholar
    • Export Citation
  • 19.

    Baranowski TAbdelsamad DBaranowski Jet al. Impact of an active video game on healthy children’s physical activity. Pediatrics. 2012;129:e636e642. PubMed ID: 22371457 doi:10.1542/peds.2011-2050

    • Crossref
    • PubMed
    • Search Google Scholar
    • Export Citation
  • 20.

    Maddison RFoley LNi Mhurchu Cet al. Effects of active video games on body composition: a randomized controlled trial. Am J Clin Nutr. 2011;94:156163. PubMed ID: 21562081 doi:10.3945/ajcn.110.009142

    • Crossref
    • PubMed
    • Search Google Scholar
    • Export Citation
  • 21.

    Lisón JFCebolla AGuixeres Jet al. Competitive active video games: physiological and psychological responses in children and adolescents. Paediatr Child Health. 2015;20:373376. doi:10.1093/pch/20.7.373

    • Crossref
    • PubMed
    • Search Google Scholar
    • Export Citation
  • 22.

    Simons MBernaards CSlinger J. Active gaming in Dutch adolescents: a descriptive study. Int J Behav Nutr Phy. 2012;9(1):118. doi:10.1186/1479-5868-9-118

    • Crossref
    • Search Google Scholar
    • Export Citation
  • 23.

    Simons Mde Vet EBrug JSeidell JChinapaw MJ. Active and non-active video gaming among Dutch adolescents: who plays and how much? J Sci Med Sport. 2014;17:597601. PubMed ID: 24275124 doi:10.1016/j.jsams.2013.10.250

    • Crossref
    • PubMed
    • Search Google Scholar
    • Export Citation
  • 24.

    Song MKCarroll DDLee SMFulton JE. Active gaming among high school students—United States, 2010. Games Health J. 2015;4:325331. PubMed ID: 26182221 doi:10.1089/g4h.2014.0126

    • Crossref
    • PubMed
    • Search Google Scholar
    • Export Citation
  • 25.

    O’Loughlin EKDugas ENSabiston CMO’Loughlin JM. Prevalence and correlates of exergaming in youth. Pediatrics. 2012;130:806814. doi:10.1542/peds.2012-0391

    • Crossref
    • PubMed
    • Search Google Scholar
    • Export Citation
  • 26.

    Fairclough SJBoddy LMMackintosh KAValencia-Peris ARamirez-Rico E. Weekday and weekend sedentary time and physical activity in differentially active children. J Sci Med Sport. 2014;18:444449. PubMed ID: 25011925 doi:10.1016/j.jsams.2014.06.005

    • Crossref
    • PubMed
    • Search Google Scholar
    • Export Citation
  • 27.

    Peiró-Velert CDevís-Devís JBeltrán-Carrillo VFox K. Variability of Spanish adolescents’ physical activity patterns by seasonality, day of the week and demographic factors. Eur J Sport Sci. 2008;8:163171. doi:10.1080/17461390802020868

    • Crossref
    • Search Google Scholar
    • Export Citation
  • 28.

    Serra Majem LRibas LAranceta JPérez CSaavedra PPeña L. Obesidad infantil y juvenil en España. Resultados del Estudio en Kid (1998–2000). Med Clin. 2003;121:725732. doi:10.1016/S0025-7753(03)74077-9

    • Crossref
    • Search Google Scholar
    • Export Citation
  • 29.

    Currie CMolcho MBoyce WHolstein BTorsheim TRichter M. Researching health inequalities in adolescents: the development of the Health Behaviour in School-Aged Children (HBSC) family affluence scale. Soc Sci Med. 2008;66:14291436. PubMed ID: 18179852 doi:10.1016/j.socscimed.2007.11.024

    • Crossref
    • PubMed
    • Search Google Scholar
    • Export Citation
  • 30.

    Cole TJBellizzi MCFlegal KMDietz WH. Establishing a standard definition for child overweight and obesity worldwide: international survey. BMJ. 2000;320:12401240. PubMed ID: 10797032 doi:10.1136/bmj.320.7244.1240

    • Crossref
    • PubMed
    • Search Google Scholar
    • Export Citation
  • 31.

    World Health Organization. WHO AnthroPlus Software. Geneva, Switzerland: WHO; 2007.

  • 32.

    Sallis JFHaskell WLWood PDet al. Physical activity assessment methodology in the five-city project. Am J Epidemiol. 1985;121:91106. PubMed ID: 3964995 doi:10.1093/oxfordjournals.aje.a113987

    • Crossref
    • PubMed
    • Search Google Scholar
    • Export Citation
  • 33.

    Valencia-Peris ADevís-Devís JGarcía-Massó XLizandra JPérez-Gimeno EPeiró-Velert C. Competing effects between screen media time and physical activity in adolescent girls: clustering a self-organizing maps analysis. J Phys Act Health. 2016;13:579586. PubMed ID: 26594901 doi:10.1123/jpah.2015-0407

    • Crossref
    • PubMed
    • Search Google Scholar
    • Export Citation
  • 34.

    Hardy LLBooth MLOkely AD. The reliability of the Adolescent Sedentary Activity Questionnaire (ASAQ). Prev Med. 2007;45:7174. PubMed ID: 17532371 doi:10.1016/j.ypmed.2007.03.014

    • Crossref
    • PubMed
    • Search Google Scholar
    • Export Citation
  • 35.

    Hardy LLBass SLBooth ML. Changes in sedentary behavior among adolescent girls: a 2.5-year prospective cohort study. J Adolesc Health. 2007;40:158165. PubMed ID: 17259056 doi:10.1016/j.jadohealth.2006.09.009

    • Crossref
    • PubMed
    • Search Google Scholar
    • Export Citation
  • 36.

    Forde CHussey J. How children use active videogames and the association between screen time and physical activity. Games Health J. 2015;4:312317. doi:10.1089/g4h.2014.0135

    • Crossref
    • PubMed
    • Search Google Scholar
    • Export Citation
  • 37.

    Newzoo. Global Games Market Report 2017. Light version. Newzoo Website. https://newzoo.com/insights/trend-reports/newzoo-global-games-market-report-2017-light-version/. Published June 202017. Accessed January 9 2017.

    • Export Citation
  • 38.

    Allsop SRumbold PLSDebuse DDodd-Reynolds C. Real life active gaming practices of 7–11-year-old children. Games Health J 2013;2:347353. PubMed ID: 26197076 doi:10.1089/g4h.2013.0050

    • Crossref
    • PubMed
    • Search Google Scholar
    • Export Citation
  • 39.

    Feldman DEBarnett TShrier IRossignol MAbenhaim L. Is physical activity differentially associated with different types of sedentary pursuits? Arch Pediatr Adolesc Med. 2003;157:797802. PubMed ID: 12912786 doi:10.1001/archpedi.157.8.797

    • Crossref
    • PubMed
    • Search Google Scholar
    • Export Citation
  • 40.

    Liou YMLiou THChang LC. Obesity among adolescents: sedentary leisure time and sleeping as determinants. J Adv Nurs. 2010;66:12461256. PubMed ID: 20546358 doi:10.1111/j.1365-2648.2010.05293.x

    • Crossref
    • PubMed
    • Search Google Scholar
    • Export Citation
  • 41.

    Beltrán-Carrillo VJBeltrán-Carrillo JIGonzález-Cutre DBiddle SJHMontero-Carretero C. Are active video games associated with less screen media or conventional physical activity? Games Cult. 2015;5:117.

    • Search Google Scholar
    • Export Citation
  • 42.

    Daley AJ. Can exergaming contribute to improving physical activity levels and health outcomes in children? Pediatrics. 2009;124:763771. PubMed ID: 19596728 doi:10.1542/peds.2008-2357

    • Crossref
    • PubMed
    • Search Google Scholar
    • Export Citation
  • 43.

    Sun H. Impact of exergames on physical activity and motivation in elementary school students: a follow-up study. J Sport Health Sci. 2013;2:138145. doi:10.1016/j.jshs.2013.02.003

    • Crossref
    • Search Google Scholar
    • Export Citation
  • 44.

    Bethea TCBerry DMaloney AESikich L. Pilot study of an active screen time game correlates with improved physical fitness in minority elementary school youth. Games Health J. 2012;1:2936. PubMed ID: 26196430 doi:10.1089/g4h.2011.0005

    • Crossref
    • PubMed
    • Search Google Scholar
    • Export Citation
  • 45.

    Kakinami LO’Loughlin EKDugas ENSabiston CMParadis GO’Loughlin J. The association between exergaming and physical activity in young adults. J Phys Act Health. 2015;12:789793. PubMed ID: 25133470 doi:10.1123/jpah.2013-0447

    • Crossref
    • PubMed
    • Search Google Scholar
    • Export Citation
  • 46.

    Haddock BLBrandt AMSiegel SRWilin LDHan J. Active video games and energy expenditure among the overweight children. Int J Fit. 2008;4:1723. PubMed ID: 24683297

    • PubMed
    • Search Google Scholar
    • Export Citation
  • 47.

    Devís-Devís JLizandra JValencia-Peris APérez-Gimeno EGarcía-Massó XPeiró-Velert C. Longitudinal changes in physical activity, sedentary behavior and body mass index in adolescence: migrations towards different weight cluster. PLoS ONE. 2017;12:e0179502. doi:10.1371/journal.pone.0179502

    • Crossref
    • PubMed
    • Search Google Scholar
    • Export Citation
Article Metrics
All Time Past Year Past 30 Days
Abstract Views 132 132 40
Full Text Views 11 11 4
PDF Downloads 6 6 2
Altmetric Badge
PubMed
Google Scholar