By purchasing this content you agree and accept the terms and conditions
This article considers the social importance of sports-themed video games, and more specifically, discusses their use and role in the construction of gaming and wider social narratives. Here, building on our own and wider sociological and video games studies, we advocate adopting an audience research perspective that allows for consideration of not only narratives within games but also how these narratives are used and located within the everyday lives of gamers. In particular, we argue that sports-themed games provide an illustrative example of how media texts are used in identity construction, performances, and social narratives.
Crawford and Gosling are with the University of Salford, ESPaCH, Crescent House, Salford, United Kingdom, M5 4WT.