Existing challenges to the esports industry, such as match fixing, potentially affect consumer motivations to watch esports. Additionally, the esports literature examining consumer motivations to watch competitions relies on data gathered from consumers. An opportunity is presented to understand industry challenges alongside additional stakeholder perspectives on consumer motivations. The purpose is to explore the perceived influence of match fixing on consumer motivations to watch esports broadcasts, from the perspective of esports brand producers. Informed by uses and gratification theory, 30 semistructured interviews were conducted with brand producers in the Australian esports industry. Four themes were generated from thematic analysis: diminished integrity, decreased engagement, limited individual impact, and reduced drama. The findings provide insight for brand producers to craft strategic communications, which mitigate negative motivational influences and encourage consumers to watch esports. The current research extends the understanding of consumer motivations to watch esports by considering the perspective of brand producers.
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Exploring the Influence of Match Fixing on Consumer Motivations to Watch Esports: Perspectives From Brand Producers
Michael L. Williamson, Kevin Filo, Jason Doyle, and Brooke Harris-Reeves
The Use of Bricolage in a Resource-Constrained Sport for Development and Peace Organization
Mitchell McSweeney, Landy Lu, and Gareth Jones
Despite the growth of the sport-for-development and peace (SDP) field, the sector remains heavily resource-constrained whereby organizations have limited resources but also operate in resource-scarce environments. Given this, we draw on the theoretical concept of bricolage to explore how such resource constraints are overcome. In this study, an organization implementing SDP for refugees and throughout their existence have been confronted with resource constraints is examined. Across the organization’s start-up phase and growth stage, multiple forms of bricolage are identified, which enabled the organization to address the social needs of refugees through SDP. We discuss these findings in relation to existing literature on bricolage as well as social entrepreneurship in SDP, emphasizing the way in which the recombination of resources offers opportunities for organizations and practitioners to effectively manage a scarce resource base.
“We Love You, Katie”: A Critical Discourse Analysis of Stanford University’s Response to the Passing of Katie Meyer
Natalie Bunch, Lauren Beasley, and Janie Copple
In 2022, Stanford University’s Katie Meyer and at least four other college athletes in the United States died by suicide. If used appropriately, social media is a potential platform to destigmatize mental health through initiating discussions and providing educational resources. The study explores how Stanford University’s athletic department utilized Twitter to address mental health in the year after Meyer’s passing. Guided by Bronfenbrenner’s ecological systems theory and Fairclough’s approach to critical discourse analysis, this study examined 59 tweets posted across Stanford University’s athletic department and program platforms. The current study found that Stanford’s social media messaging reinforced mental health stigma and the sport ethic across the micro-, meso-, exo-, and macrosystem, which discourage sport consumers from changing their perceptions of mental health stigma in sport. Furthermore, the social media messaging does not demonstrate future institutional emphasis on mental health. We conclude with best practices for college sport administrators.
Augmented Basking in Reflected Glory? A Case Study of Psychological Mechanisms Underlying Sport Fans’ Augmented Reality Filters
Jingyue Tao, Natalie Brown-Devlin, and Ali Forbes
Among all the innovative applications of immersive technologies in the sport industry, augmented reality (AR) has demanded more scholarly attention. Particularly, using AR face filters that layer computer-generated visual effects over the physical world on mobile devices became a valued marketing tactic that brands employed to attract fans. Yet, limited empirical evidence has explored the effect of AR on sport fans’ digital fandom. Through an online quasi-experiment (N = 250) following a 2022 FIFA World Cup match between the U.S. and U.K. soccer (e.g., association football) teams, data suggest an important role of BIRGing (basking in reflected glory) in influencing fans’ AR filter use. Specifically, fans with a stronger tendency to bask in reflected glory elicited a higher perception of affiliation and enjoyment, which tended to be more likely to use AR. These effects were heightened when fans’ team identification was higher and they believed their team performed better. Theoretical and practical implications were addressed accordingly.
Volume 38 (2024): Issue 3 (May 2024)
Concise Introduction to Sport Marketing
Zack P. Pedersen
Factors Affecting Women Sports Officials’ Intention to Leave Across Europe
Pamela Wicker, George B. Cunningham, and Tom Webb
This study examines the factors affecting women officials’ intention to leave their chosen sport, including personal, work-related, and sociocultural factors. The empirical analysis is based on survey data of women officials in 69 different sports across Europe (n = 3,214). Overall, 10.7% of women expressed a turnover intention. Regression analyses indicate that this intention is higher for women who have more officiating experience (16–20 years), officiate at lower levels of sport (grassroots, junior), frequently experience abuse, and dislike the stress and time commitments of officiating, lack of support from the federation, and their lack of opportunity to progress. Younger women (≤24 years) with a mentor, who enjoy being part of a sport community and live in a more gender equal society are less likely to leave. The findings suggest that multiple factors are at work, which need to be addressed by sport managers to retain women in officiating roles.