This paper analyzes the strategic decision of basket choice in the National Basketball Association. Before games start, the away team chooses whether to play on offense in front of their bench in the first or second half. Based on eight regular seasons and 9,308 games, we identify the standard strategy for away teams to play on offense at their own benches in the first half. Results indicate that both home and away teams score more points when they play on offense in front of their bench. More importantly, there is a strategic advantage for the away team to play with the offense in front of the bench in the second half, deviating from the standard strategy in the league. Finally, we demonstrate that the choice of the basket for the away team can partially offset the home advantage under normal spectator conditions and entirely nullify it in ghost games.
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Playing in Front of the Bench: Courtside Selection and Its Impact on Team Performance
Finn Spilker and Christian Deutscher
What Is the Sport Industry?
Nola Agha and Jess C. Dixon
Mandating Women Board Members in Sport Organizations: Change via Coercive Institutional Pressure
Kathleen B. Wilson, Adam Karg, Emma Sherry, Kasey Symons, and Tim Breitbarth
Boosting board representation of women redresses structural unfairness and improves corporate governance and performance. The Change Our Game initiative, running over 3 years statewide in Victoria, Australia, mandated 40% representation of women on state sport boards. At the start, only 44% of state sport boards had 40% women representation; by the mandate deadline, this had increased to 93%. Using an institutional theory lens, the authors qualitatively analyzed four stakeholder groups: mandators, policy champions, operationalists, and mandate targets. Stakeholder sentiments were analyzed pre- and postmandate deadline over 3 years. Sentiments ranged from positive to equivocation to denigration. The mandate’s coercive pressure, supported by institutional legitimacy and work to accelerate changes, led to institutional change and achieved a significant increase in women board members. Change was grounded in strong ethical and cognitive support from mandate champions. Microsocial expressions of denigration and change resistance did not prevent successful change.
What Determines the Number of Social Media Followers of Professional Cyclists: A Statistical Analysis
Jeroen Belien, Kevin De Clercq, and Michel Meulders
This paper examines which factors influence the change in the number of followers of professional cyclists on social media using a fixed-effects model on 33 days of panel data regarding the performance, activity, and content of Twitter messages of 795 cyclists. The analysis shows that a better race performance leads to more new followers. Posting social tweets has no effect, but posting social retweets does increase the number of new followers for riders with a low or medium number of followers. For parasocial tweets, the reverse is true: Parasocial retweets have no effect, while parasocial noninteractive tweets have a positive significant effect for riders with a low or high number of followers. Finally, for riders with a high number of followers, posting a general question to followers has a positive impact on the number of new followers. Cyclists and teams can use the results of this study to identify over- and underperformers in terms of social media success and to attract more followers with all the associated benefits.
Exploring the Influence of Match Fixing on Consumer Motivations to Watch Esports: Perspectives From Brand Producers
Michael L. Williamson, Kevin Filo, Jason Doyle, and Brooke Harris-Reeves
Existing challenges to the esports industry, such as match fixing, potentially affect consumer motivations to watch esports. Additionally, the esports literature examining consumer motivations to watch competitions relies on data gathered from consumers. An opportunity is presented to understand industry challenges alongside additional stakeholder perspectives on consumer motivations. The purpose is to explore the perceived influence of match fixing on consumer motivations to watch esports broadcasts, from the perspective of esports brand producers. Informed by uses and gratification theory, 30 semistructured interviews were conducted with brand producers in the Australian esports industry. Four themes were generated from thematic analysis: diminished integrity, decreased engagement, limited individual impact, and reduced drama. The findings provide insight for brand producers to craft strategic communications, which mitigate negative motivational influences and encourage consumers to watch esports. The current research extends the understanding of consumer motivations to watch esports by considering the perspective of brand producers.
The Use of Bricolage in a Resource-Constrained Sport for Development and Peace Organization
Mitchell McSweeney, Landy Lu, and Gareth Jones
Despite the growth of the sport-for-development and peace (SDP) field, the sector remains heavily resource-constrained whereby organizations have limited resources but also operate in resource-scarce environments. Given this, we draw on the theoretical concept of bricolage to explore how such resource constraints are overcome. In this study, an organization implementing SDP for refugees and throughout their existence have been confronted with resource constraints is examined. Across the organization’s start-up phase and growth stage, multiple forms of bricolage are identified, which enabled the organization to address the social needs of refugees through SDP. We discuss these findings in relation to existing literature on bricolage as well as social entrepreneurship in SDP, emphasizing the way in which the recombination of resources offers opportunities for organizations and practitioners to effectively manage a scarce resource base.
“We Love You, Katie”: A Critical Discourse Analysis of Stanford University’s Response to the Passing of Katie Meyer
Natalie Bunch, Lauren Beasley, and Janie Copple
In 2022, Stanford University’s Katie Meyer and at least four other college athletes in the United States died by suicide. If used appropriately, social media is a potential platform to destigmatize mental health through initiating discussions and providing educational resources. The study explores how Stanford University’s athletic department utilized Twitter to address mental health in the year after Meyer’s passing. Guided by Bronfenbrenner’s ecological systems theory and Fairclough’s approach to critical discourse analysis, this study examined 59 tweets posted across Stanford University’s athletic department and program platforms. The current study found that Stanford’s social media messaging reinforced mental health stigma and the sport ethic across the micro-, meso-, exo-, and macrosystem, which discourage sport consumers from changing their perceptions of mental health stigma in sport. Furthermore, the social media messaging does not demonstrate future institutional emphasis on mental health. We conclude with best practices for college sport administrators.
Augmented Basking in Reflected Glory? A Case Study of Psychological Mechanisms Underlying Sport Fans’ Augmented Reality Filters
Jingyue Tao, Natalie Brown-Devlin, and Ali Forbes
Among all the innovative applications of immersive technologies in the sport industry, augmented reality (AR) has demanded more scholarly attention. Particularly, using AR face filters that layer computer-generated visual effects over the physical world on mobile devices became a valued marketing tactic that brands employed to attract fans. Yet, limited empirical evidence has explored the effect of AR on sport fans’ digital fandom. Through an online quasi-experiment (N = 250) following a 2022 FIFA World Cup match between the U.S. and U.K. soccer (e.g., association football) teams, data suggest an important role of BIRGing (basking in reflected glory) in influencing fans’ AR filter use. Specifically, fans with a stronger tendency to bask in reflected glory elicited a higher perception of affiliation and enjoyment, which tended to be more likely to use AR. These effects were heightened when fans’ team identification was higher and they believed their team performed better. Theoretical and practical implications were addressed accordingly.