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Yong Chae Rhee and Kyungun Kim

Alderfer’s ERG (i.e., existence, relatedness, and growth) theory of motivation (1969) was adopted in this study to analyze individuals’ motivations for engaging in esports. This study investigated the relatively new field of esports viewership and participation by concentrating on the motivating factors behind esports consumption to establish whether esports viewership and participation are distinct markets that stand alone or are comparable to or complement each other for consumption. The study was conducted using qualitative methods consisting of semistructured focus-group interviews. The transcript was coded using open, axial, and selective coding to develop themes fitting within the ERG theory. The current study found similarities and unique findings in esports participation and consumption motivation factors under the ERG groups. Practical applications are proposed for employing the results of the study to further marketing and development efforts in this field.

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Mohsen Behnam, Mikihiro Sato, Bradley J. Baker, and Mahdiyeh Jalili

Value co-creation for service innovation is a rapidly developing concept in the current competitive market. Prior studies emphasize the conceptual aspects of the value co-creation, with limited research focusing on the interactive effects between firms and their customers created in the process of value co-creation. We propose a framework for synthesizing the interactive concepts associated with service innovation based on the service-dominant logic. We recruited participants (N = 448) from 11 sports clubs in Iran. Results indicated that openness and consumer engagement facilitate value co-creation, which in turn leads to perceived service innovation. Furthermore, perceived brand interactivity moderated the mediating role of value co-creation in the relationship between consumer engagement and perceived service innovation. Results from this research suggest openness and consumer engagement are key antecedents of value co-creation and highlight the significance of perceived brand interactivity and value co-creation in promoting service innovation at sports clubs.

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Elsa Kristiansen, Barrie Houlihan, and Hans Anton Stubberud

This case study focuses on how Norwegian ski jumpers performed in the Beijing 2022 Winter Olympics and the following FIS (International Ski and Snowboard Federation) ski flying World Championships 2022 in Vikersund, Norway, despite organizational conflict at the management level and intense and sustained media coverage the entire season. Five athletes (one third of the elite squad) were interviewed about how they coped with the stressors. The results revealed two main responses: One group avoided, as far as possible, hearing or reading about the conflicts and tried to stay in their “bubble” and focus on preparing for competition. The other group chose to follow the conflicts and was more willing to interact with the media, therefore experienced a higher degree of perceived stress, and consequently needed to employ a wider range of coping strategies. The findings highlight the importance of a consistent and effective management strategy in helping athletes to focus on training and competition preparation and insulate them from stressors generated by organizational turbulence and conflicts.

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Felipe Tamayo, Natasha T. Brison, and Hailey A. Harris

As athletes enter a new chapter in their lives retiring from their sport, the challenge of upholding and enhancing personal brands arises. There has been extensive research on athlete brand building via social media; however, there have been few studies analyzing how athletes build their own brands and brand extensions postcareer, particularly former National Football League (NFL) players. Sixteen retired NFL athletes were examined using Goffman’s theory of self-presentation to determine strategies used for building personal brand extensions and obtaining follower engagement via Instagram. Through a content analysis, a total of 2,933 Instagram posts were analyzed, and the findings from this study revealed that former NFL players with fewer followers received higher engagement rates, and retired NFL players made more backstage type of posts on personal pages compared with front-stage posts. Implications, recommendations, and future research suggestions also are discussed within the paper.

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Russell Hoye, Milena M. Parent, Ashley Thompson, Erik L. Lachance, Michael L. Naraine, Marijke Taks, and Benoit Séguin

This paper examines the decision-making role of Canadian national sport organization boards, identifies the processes used to facilitate decision making by these boards, and explores whether these elements differ between the various design archetypes that exist among these organizations. Forty-five semistructured interviews were conducted with board members and senior staff of 22 Canadian national sport organizations, and data were thematically analyzed. Findings indicate board members and senior staff focused on strategy as their primary role, along with control over other roles (e.g., providing advice and counsel or securing resources). Roles differed according to the organization’s design archetype. Our analysis showed clear differences between design archetypes in terms of how these the organizations used structural artifacts such as subcommittees to facilitate decision making, navigated decision rights between board members and paid staff, and adhered to the Carver policy governance model promoted for national sport organizations by Sport Canada.

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Michael Clemons and Austin C. Bogina

This study examined nationally televised marathon coverage of three major U.S. marathons (the Boston Marathon, the Bank of America Chicago Marathon, and the Tata Consultancy Services New York City Marathon) to understand how able-bodied men and women, and men and women using wheelchairs were represented. Just under 8 hr of coverage was analyzed for clock time and the descriptions of athletes divided by divisions of able-bodied men and women and wheelchair athlete men and women. Able-bodied women received the majority of clock time in Boston and Chicago, while able-bodied men received the majority of clock time in New York City. Athletes using wheelchairs, both men and women, received much smaller amounts of coverage, especially in New York City. Women received more announcer mentions in all three races, with a heavier focus on their background, coaching, and emotion, although the only statistically significant category was emotion. Experience and race strategy/training were heavily emphasized for all divisions. Through this analysis, race producers have more guidance on how to cover future marathons in a more equitable and appropriate manner.