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The Internet Is Not Forever: Challenges and Sustainability in Video Game Archiving and Preservation

Brianna Dym, Ellen Simpson, Olivia Fong, and libi striegl

preservation work. We then discuss what it might mean to fully archive a video game and the social experiences coupled with it, and we close with a call for further support and advocacy for the creative communities doing such important preservation work. Nostalgia and Loss The fear of losing games

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“It’s Easier to Play Alone”: A Survey Study of Gaming With Disabilities

Pauliina Baltzar, Lobna Hassan, and Markku Turunen

and they were asked to share the survey on their channels. In addition, the survey was distributed through the personal and university social accounts of the authors on Twitter and different accessibility-related Facebook Groups ( Accessibility Advocates; Disability Awareness and Advocacy; Game

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Physical Exercise and Performance in Esports Players: An Initial Systematic Review

Craig McNulty, Seth E. Jenny, Oliver Leis, Dylan Poulus, Peter Sondergeld, and Mitchell Nicholson

advocacy . Human Kinetics . Kari , T. , & Karhulahti , V.M. ( 2016 ). Do e-athletes move? A study on training and physical exercise in elite e-sports . International Journal of Gaming and Computer-Mediated Simulations, 8 ( 4 ), 53 – 66 . https://doi.org/10.4018/IJGCMS.2016100104 Kari , T

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Taking Care of Toxicity: Challenges and Strategies for Inclusion in U.S. Collegiate Esports Programs

Amanda C. Cote, Andrew Wilson, Jared Hansen, Brandon C. Harris, Md Waseq Ur Rahman, Onder Can, Tara Fickle, and Maxwell Foxman

in toxicity, cultivate communities of care, and promote diverse voices and greater social justice. AnyKey, a nonprofit advocacy group researching and promoting inclusion efforts in gaming, esports, and live streaming, has written optimistically about the role that colleges could play in diversifying