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Esports Athletes on a Team or Club Are More Physically Active and Less Sedentary Than Equally Experienced, Casual Video Gamers
Bryan Dowdell, Andrew Lepp, Brian H. Yim, and Jacob E. Barkley
The Internet Is Not Forever: Challenges and Sustainability in Video Game Archiving and Preservation
Brianna Dym, Ellen Simpson, Olivia Fong, and libi striegl
additionally influenced by nostalgia that individuals have toward specific games, consoles, or gaming contexts. Much of the nostalgia our participants described as initial motivators for getting into game emulators and ROM hacking was situated in childhood. The nostalgia that participants described, however
The Effect of Extended Reality Exercise on Physical Activity and Physical Performance in Children and Youth: A Scoping Review
Simon Schaerz, Morgan Boyes, and Amanda Mohamed
& Balderson, 2022 ). Gender is also a significant predictor of childhood physical activity, with boys more likely to engage in physical activity than girls ( Guthold et al., 2020 ). Schools further impact physical activity through pedagogical practices ( Powell et al., 2019 ). Screen time, which encompasses
Stress Management Strategies in Esports: An Exploratory Online Survey on Applied Practice
Oliver Leis, Matthew Watson, Laura Swettenham, Ismael Pedraza-Ramirez, and Franziska Lautenbach
: Definitions and distinctions for health-related research . Public Health Reports, 100 ( 2 ), 126 . Compas , B.E. , Connor-Smith , J.K. , Saltzman , H. , Thomsen , A.H. , & Wadsworth , M.E. ( 2001 ). Coping with stress during childhood and adolescence: Problems, progress, and potential in theory
The Prevalence of Mental Ill Health in Elite Counter-Strike Athletes
Phil D.J. Birch, Matthew J. Smith, Atheeshaan Arumuham, Angelica Ortiz de Gortari, and Benjamin T. Sharpe
of offering insights into the mental ill health and mental well-being of individuals. It is important to acknowledge that issues relating to mental ill health can stem from various sources such as early childhood trauma, negative experiences, and genetic predispositions, among others (e.g., Baldwin
Exploring the Factors Influencing Motivation and Satisfaction of Video Game Players
Patrycja Kępka and Artur Strzelecki
found that playing with sand is something most of us associate with childhood ( Rushton et al., 2010 ). This unstructured play provided ample room for experimentation, cooperation, and exploration ( Fröhlich et al., 2018 ). Easter Eggs and Hidden Content Hidden content in video games can be graphical
Transitioning Out of Esports: Exploring the Experiences of Professional Esports Players in South Korea
Hee Jung Hong and Seung Han Hong
.), Applied sport psychology: Personal growth to peak performance (pp. 490 – 509 ). McGraw-Hill . Lee , G.L. ( 2013 ). Re-emphasizing character education in early childhood programs: Korean children’s experiences . Childhood Education, 89 ( 5 ), 315 – 322 . https://doi.org/10
An Exploratory Investigation of Personality in Counter-Strike: Global Offensive
Phil D.J. Birch, Lottie Greenlees, and Benjamin T. Sharpe
-and-Appraisal Personality Architecture (KAPA) . Psychology, 13, 1474 – 1503 . https://doi.org/10.4236/psych.2022.1310094 Roberts , B.W. , & DelVecchio , W.F. ( 2000 ). The rank-order consistency of personality traits from childhood to old age: A quantitative review of longitudinal studies . Psychological
Narcissism, Big Five Personality Traits, and Performance in Temporary Teams: An Investigation of League of Legends
George Horne, Adrian Furnham, and Simmy Grover
: Clarifying the role of adverse childhood experiences and parental overvaluation . Personality and Individual Differences, 154, Article 109615 . https://doi.org/10.1016/j.paid.2019.109615 OP.GG . ( 2018 , April 27 ). Game stats by tier . https://www.op.gg/statistics/tiers OP.GG . ( 2019 , December
Investigating Psychological Disparities Across Gamers: A Genre-Based Study
Oliver J. Griffith and Benjamin T. Sharpe
. Csikszentmihalyi , M. , & Csikzentmihalyi , M. ( 1990 ). Flow: The psychology of optimal experience . Harper & Row . Ellison , M. , & Drew , C. ( 2020 ). Using digital sandbox gaming to improve creativity within boys ’ writing . Journal of Research in Childhood Education, 34 ( 2 ), 277 – 287