not a risk factor for musculoskeletal pain onset in the general population and that this association has yet to be investigated among esports players ( Andreucci et al., 2017 ). Importantly, one cross-sectional study investigated the occurrence of musculoskeletal pain among young esports players and
Search Results
Young Danish Esports Players Physical Health, and Their Opportunities and Wishes for Physical Activity From Their Esports Club: A Cross-Sectional Study
Julie Gaasedal, Mia Ricaplaza Thøgersen, Christian Lund Straszek, and Julie Dalgaard Guldager
Survival of Professional Counter-Strike: Global Offensive Teams: What Matters? A Research Note
Timo Schöber, Georg Stadtmann, Petr Parshakov, and Igor Tylkin
duration of professional ski jumpers. Their study added interesting insights to the literature concerning several aspects. First, they split their cross-section and allowed for time-dependent covariates. This was not the case in, for example, the study of Celik ( 2020 ), who simply summed up the prize
Motivations to Participate in Gaming and Esports: An Exploratory Study on The Influence of Participant Gender
Tara Q. Mahoney, Lindsey Darvin, and Ryan Vooris
.1% 8.1% Factor mean ( SD ) 3.52 (1.03) 4.04 (0.87) 2.6 (1.08) 3.2 (1.05) Note . Items required a factor loading of at least 0.5 on the main dimension, and a cross-loading of less than 0.3 on the second dimension to be considered salient. The second research question asked if there were differences in
The Sleep, Anxiety, Mood, and Cognitive Performance of Oceanic Rocket League Esports Athletes Competing in a Multiday Regional Event
Daniel Bonnar, Michael Gradisar, Michal Kahn, and Cele Richardson
that are adequately powered as this would support more rigorous statistical analyses (i.e., significance testing) from which stronger conclusions could be drawn. Larger sample sizes would also enable more sophisticated analysis (e.g., cross correlations and structured equation modeling) of daily
Role of a 10-Week Exercise Intervention on Cerebral Hemoglobin Saturation, Cognitive Function, and Heart Rate Variability Within Elite Esports Players: A Pilot Study
Mitchell Nicholson, Dylan Poulus, Daniel Johnson, Rob Robergs, Vince Kelly, and Craig McNulty
sitting on vascular and executive function—A randomised cross-over trial . Journal of Taibah University Medical Sciences, 18 ( 5 ), 1065 – 1075 . 10.1016/j.jtumed.2023.03.004 Chang , Y-K. , Labban , J.D. , Gapin , J.I. , & Etnier , J.L. ( 2012 ). The effects of acute exercise on cognitive
Physical Exercise and Performance in Esports Players: An Initial Systematic Review
Craig McNulty, Seth E. Jenny, Oliver Leis, Dylan Poulus, Peter Sondergeld, and Mitchell Nicholson
? Quantitatively — No (however, exercise did increase executive functioning) ; subjective perceptions—Weak positive evidence Kari and Karhulahti ( 2016 ) 115 Female = 3%; male = 97% 20.8 ± 4.4 “Physical training” Hours per day Not reported CS: GO; SCII; DOTA2; LoL; others Design Cross-sectional survey Purpose
Evaluating Musculoskeletal Discomfort in Esports: A Focus on Competitive and Recreational Players From the Philippines and Japan
Lizbeth Mariano, Ping Yeap Loh, Yujiro Ishihara, Jeewon Choi, and Satoshi Muraki
. Teerapapa Luecha, and Mr. Keneth Sedilla for their help with the references and figures. References Araújo , A.M. , Miguel , J.A.M. , Coutinho , E. , Gava , B. , & Oliveira , B.H. ( 2013 ). Translation and cross-cultural adaptation of an instrument designed for the assessment of quality of life
Exercise Recommendations for e-Athletes: Guidelines to Prevent Injuries and Health Issues
Arnau Baena-Riera, Lucia Maria Carrani, Aitor Piedra, and Javier Peña
Back Pull ups Barbell row Child’s pose stretch Cobra stretch Shoulder girdle Overhead press Hands to elbows plank Cross-body arm swings Cross-body shoulder stretch Neck Holding a neutral neck position while having a resistance band pulling toward a direction (forward, backward, sideway ... . ) Neck
An Exploratory Investigation of Personality in Counter-Strike: Global Offensive
Phil D.J. Birch, Lottie Greenlees, and Benjamin T. Sharpe
utilizing the most adopted framework of personality (i.e., the Big Five), and in line with prior debate (e.g., McAdams, 1992 ), we encourage future authors to consider person-centered, non-trait-based personality frameworks ( Ritchie & Sharpe, 2022 ). Indeed, we acknowledge the limitations of our cross
Exploration of Internet Gaming Disorder Among the Esports Community
Ryan Woolhouse and Robert Patton
variables were most predictive of IGD among esports players? Methods Design This study utilized a quantitative cross-sectional design through the use of self-completion measures. This design allowed for the exploration of association between IGD with distress and disability, estimation of IGD prevalence