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Young Danish Esports Players Physical Health, and Their Opportunities and Wishes for Physical Activity From Their Esports Club: A Cross-Sectional Study

Julie Gaasedal, Mia Ricaplaza Thøgersen, Christian Lund Straszek, and Julie Dalgaard Guldager

not a risk factor for musculoskeletal pain onset in the general population and that this association has yet to be investigated among esports players ( Andreucci et al., 2017 ). Importantly, one cross-sectional study investigated the occurrence of musculoskeletal pain among young esports players and

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Survival of Professional Counter-Strike: Global Offensive Teams: What Matters? A Research Note

Timo Schöber, Georg Stadtmann, Petr Parshakov, and Igor Tylkin

duration of professional ski jumpers. Their study added interesting insights to the literature concerning several aspects. First, they split their cross-section and allowed for time-dependent covariates. This was not the case in, for example, the study of Celik ( 2020 ), who simply summed up the prize

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Motivations to Participate in Gaming and Esports: An Exploratory Study on The Influence of Participant Gender

Tara Q. Mahoney, Lindsey Darvin, and Ryan Vooris

.1% 8.1% Factor mean ( SD ) 3.52 (1.03) 4.04 (0.87) 2.6 (1.08) 3.2 (1.05) Note . Items required a factor loading of at least 0.5 on the main dimension, and a cross-loading of less than 0.3 on the second dimension to be considered salient. The second research question asked if there were differences in

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The Sleep, Anxiety, Mood, and Cognitive Performance of Oceanic Rocket League Esports Athletes Competing in a Multiday Regional Event

Daniel Bonnar, Michael Gradisar, Michal Kahn, and Cele Richardson

that are adequately powered as this would support more rigorous statistical analyses (i.e., significance testing) from which stronger conclusions could be drawn. Larger sample sizes would also enable more sophisticated analysis (e.g., cross correlations and structured equation modeling) of daily

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Role of a 10-Week Exercise Intervention on Cerebral Hemoglobin Saturation, Cognitive Function, and Heart Rate Variability Within Elite Esports Players: A Pilot Study

Mitchell Nicholson, Dylan Poulus, Daniel Johnson, Rob Robergs, Vince Kelly, and Craig McNulty

sitting on vascular and executive function—A randomised cross-over trial . Journal of Taibah University Medical Sciences, 18 ( 5 ), 1065 – 1075 . 10.1016/j.jtumed.2023.03.004 Chang , Y-K. , Labban , J.D. , Gapin , J.I. , & Etnier , J.L. ( 2012 ). The effects of acute exercise on cognitive

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Physical Exercise and Performance in Esports Players: An Initial Systematic Review

Craig McNulty, Seth E. Jenny, Oliver Leis, Dylan Poulus, Peter Sondergeld, and Mitchell Nicholson

? Quantitatively — No (however, exercise did increase executive functioning) ; subjective perceptions—Weak positive evidence Kari and Karhulahti ( 2016 ) 115 Female = 3%; male = 97% 20.8 ± 4.4 “Physical training” Hours per day Not reported CS: GO; SCII; DOTA2; LoL; others  Design Cross-sectional survey  Purpose

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Evaluating Musculoskeletal Discomfort in Esports: A Focus on Competitive and Recreational Players From the Philippines and Japan

Lizbeth Mariano, Ping Yeap Loh, Yujiro Ishihara, Jeewon Choi, and Satoshi Muraki

. Teerapapa Luecha, and Mr. Keneth Sedilla for their help with the references and figures. References Araújo , A.M. , Miguel , J.A.M. , Coutinho , E. , Gava , B. , & Oliveira , B.H. ( 2013 ). Translation and cross-cultural adaptation of an instrument designed for the assessment of quality of life

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Exercise Recommendations for e-Athletes: Guidelines to Prevent Injuries and Health Issues

Arnau Baena-Riera, Lucia Maria Carrani, Aitor Piedra, and Javier Peña

Back Pull ups Barbell row Child’s pose stretch Cobra stretch Shoulder girdle Overhead press Hands to elbows plank Cross-body arm swings Cross-body shoulder stretch Neck Holding a neutral neck position while having a resistance band pulling toward a direction (forward, backward, sideway ... . ) Neck

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An Exploratory Investigation of Personality in Counter-Strike: Global Offensive

Phil D.J. Birch, Lottie Greenlees, and Benjamin T. Sharpe

utilizing the most adopted framework of personality (i.e., the Big Five), and in line with prior debate (e.g.,  McAdams, 1992 ), we encourage future authors to consider person-centered, non-trait-based personality frameworks ( Ritchie & Sharpe, 2022 ). Indeed, we acknowledge the limitations of our cross

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Exploration of Internet Gaming Disorder Among the Esports Community

Ryan Woolhouse and Robert Patton

variables were most predictive of IGD among esports players? Methods Design This study utilized a quantitative cross-sectional design through the use of self-completion measures. This design allowed for the exploration of association between IGD with distress and disability, estimation of IGD prevalence