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Motivations to Participate in Gaming and Esports: An Exploratory Study on The Influence of Participant Gender

Tara Q. Mahoney, Lindsey Darvin, and Ryan Vooris

and display highly communal, caring, empathetic, and sensitive dispositions while men are implicitly assumed to maintain traits such as aggression, determination, and domination ( Heilman, 2012 ). Thus, the notion of seeking to win or beating out competitors, even in casual play, has traditionally

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Motivation Mediating the Relationship Between Needs and Performance in Professional Esports Athletes: A Brief Report

Emmanuel A.C. Obine

’ contributions to esports athletes’ performance. The self-determination theory has had a long-lasting impact on the subject of human behavior and well-being ( Ryan & Deci, 2000 ). According to this theory, individuals have three fundamental psychological needs—autonomy, competence, and relatedness

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Toward a Comprehensive Professional Philosophy in Performance and Well-Being Psychology: Integrating Functional Contextualism and Relational Frame Theory for Esports and Other High-Performance Environments

George Horne and Laura Swettenham

resilience training ( Fletcher & Sarkar, 2016 ), self-determination theory (e.g.,  Ryan & Deci, 2002 ), and the holistic approach to athletic talent development ( Henriksen et al., 2010 ), and across three different perspectives: individual, team, and coaching. We believe this is likely an approach without

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Investigating Psychological Disparities Across Gamers: A Genre-Based Study

Oliver J. Griffith and Benjamin T. Sharpe

ineligible for participation. The studies’ primary distribution method utilized a research participation scheme at the lead university which offered course credits for participation. The determination of the sample size adhered to resource constraints imposed on the project, guided by earlier studies

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Exploring the Factors Influencing Motivation and Satisfaction of Video Game Players

Patrycja Kępka and Artur Strzelecki

( Dörnyei & Ushioda, 2013 ). The construct of motivation is based on the players’ feelings and their level of determination to perform an activity. Within this construct, three questions were developed. In developing the model, it was determined that motivation would be the main factor influencing the other

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Upper-Body Pain in Gamers: An Analysis of Demographics and Gaming Habits on Gaming-Related Pain and Discomfort

Garrick N. Forman and Michael W.R. Holmes

102894 . https://doi.org/10.1016/j.apergo.2019.102894 Celik , S. , Celik , K. , Dirimese , E. , Taşdemir , N. , Arik , T. , & Büyükkara , İ. ( 2017 ). Determination of pain in musculoskeletal system reported by office workers and the pain risk factors . International Journal of

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Perceptions of Effective Training Practices in League of Legends: A Qualitative Exploration

Callum Abbott, Matthew Watson, and Phil Birch

on any potential bias, the second author has published work (e.g.,  Watson & Kleinert, 2019 ) on motivation and self-determination theory ( Deci & Ryan, 1980 ) yet made every effort to minimize the impact of these works on the current study (e.g., by keeping a reflective log throughout the study

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Fighting/Fat: Fighting Game Characters and the Emptiness of Video Game Fatness

Todd Harper

not examined in depth. The determination of whether a character was “properly fat” for purposes of this study is a complex issue. Previous early research on fat game avatars ( Ducheneaut et al., 2009 ) used, for example, an estimated body mass index of the avatar itself as a measure of body type, but

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Exploring Motives for Twitch Viewership and Content Creation With the Exergame Zwift

Marion E. Hambrick, Anthony E. Montanaro, Evan L. Frederick, and Adam R. Cocco

. https://doi.org/10.1177/2167479518819482 Zhao , Q. , Chen , C.D. , Cheng , H.W. , & Wang , J.L. ( 2018 ). Determinants of live streamers’ continuance broadcasting intentions on Twitch: A self-determination theory perspective . Telematics and Informatics, 35, 406 – 420 . https://doi.org/10

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Operationalizing General Mechanical Skill in Time-Pressure Action Esports

Jonghyun Kim, William Dunkel, and Byungjoo Lee

model (anticipation task), and Fitts’ law (pointing task) could be judged by the coefficient of determination ( R 2 ), which showed the degree to which the prediction of each model explained the actual data. The averages R 2 of each model were .93 (σ = 0.14), .91 (σ = 0.11), and .95 (σ = 0.04) for all