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Perceptual-Motor Abilities of Professional Esports Gamers and Amateurs
Haneol Kim, Seonjin Kim, and Jianhua Wu
Acute High-Intensity Interval Training Improves Esport Performance in Super Smash Brothers Ultimate Competitors
Zachary B. Rightmire, Philip J. Agostinelli, William M. Murrah, Jaimie A. Roper, Michael D. Roberts, and JoEllen M. Sefton
). Do esport athletes move? A study on physical activity level and body composition in elite e-sports . Physical Education of Students, 24 ( 5 ), 259 – 264 . 10.15561/20755279.2020.0501 Bediou , B. , Adams , D.M. , Mayer , R.E. , Tipton , E. , Green , C.S. , & Bavelier , D. ( 2018
Motivations to Participate in Gaming and Esports: An Exploratory Study on The Influence of Participant Gender
Tara Q. Mahoney, Lindsey Darvin, and Ryan Vooris
qualitative study . International Journal of Mental Health and Addiction, 17 ( 4 ), 970 – 994 . 10.1007/s11469-018-9962-0 Mishra , M. , & Acharya , A. ( 2017 ). Relationships between motivation type and sport participation among Indian students . International Journal of Physical Education, Sports
Exercise Recommendations for e-Athletes: Guidelines to Prevent Injuries and Health Issues
Arnau Baena-Riera, Lucia Maria Carrani, Aitor Piedra, and Javier Peña
In the last two decades, video games have gone from being pastimes to being a coveted profession with competitions broadcasted worldwide and high earnings for the winners. However, the esports environment is still little known, presenting a lack of knowledge on how to get physically ready to minimize the effect of prolonged sitting or avoid career-ending injuries. This article provides coaches and serious gamers with a program based on evidence and simple to implement. The main aims will be to prevent esports’ common injuries such as cervical and lumbar pain, wrist and shoulder overuse, and peripheral neuropathies. Our proposal contains protocols for warming-up, preventing injuries, and taking active breaks.
The Effect of Extended Reality Exercise on Physical Activity and Physical Performance in Children and Youth: A Scoping Review
Simon Schaerz, Morgan Boyes, and Amanda Mohamed
physically inactive, fifth-grade students Intervention condition: 30-min virtual reality exercise session (e.g., Sony PlayStation Dance Dance Revolution, Nintendo Wii Boxing, and iTech Fitness XrBoard). Control condition : Conventional physical education class Total physical activity minutes during
The Effects of Different Types of Training on Cognitive Performance in Professional Esports Players
Clément Thillier, Nicolas Besombes, Nounagnon Frutueux Agbangla, and Damien Vitiello
composition in elite e-sports . Physical Education of Students, 24 ( 5 ), Article 501 . https://doi.org/10.15561/20755279.2020.0501 Besombes , N. ( 2016 ). Les jeux vidéo compétitifs au prisme des jeux sportifs: Du sport au sport électronique . Sciences Du Jeu . https://doi.org/10.4000/sdj.612
Operationalizing General Mechanical Skill in Time-Pressure Action Esports
Jonghyun Kim, William Dunkel, and Byungjoo Lee
.3389/fpsyg.2020.01866 Barrow , H.M. ( 1954 ). Test of motor ability for college men . Research Quarterly of the American Association for Health, Physical Education, and Recreation, 25 ( 3 ), 253 – 260 . 10.1080/10671188.1954.10624966 Bialystok , E. ( 2006 ). Effect of bilingualism and computer
Toward a Comprehensive Professional Philosophy in Performance and Well-Being Psychology: Integrating Functional Contextualism and Relational Frame Theory for Esports and Other High-Performance Environments
George Horne and Laura Swettenham
performance or ego climates which emphasize winning and comparison with others. Interventions within physical education have been successful in creating these positive effects for the children involved ( Braithwaite et al., 2011 ). Another example is personal-disclosure mutual-sharing interventions ( Holt
Physical Exercise and Performance in Esports Players: An Initial Systematic Review
Craig McNulty, Seth E. Jenny, Oliver Leis, Dylan Poulus, Peter Sondergeld, and Mitchell Nicholson
-sports . Physical Education of Students, 24 ( 5 ), 259 – 264 . https://doi.org/10.15561/20755279.2020.0501 Bonny , J.W. , Castaneda , L.M. , & Swanson , T. ( 2016 ). Using an international gaming tournament to study individual differences in MOBA expertise and cognitive skills . In Proceedings of the
Conceptualizing the Social Inclusion Potential of Esport to Support Future Sport for Development Agendas: A Capabilities Perspective
Emily Jane Hayday, Holly Collison-Randall, and Richard Loat
exceed 433 million . Forbes . https://www.forbes.com/sites/jamesayles/2019/12/03/global-esports-revenue-reache-more-than-1-billion-as-audience-figures-exceed-433-million/ Bailey , R. ( 2005 ). Evaluating the relationship between physical education, sport and social inclusion . Educational Review