Sport is vitally important within the context of development work but does not guarantee the achievement of social outcomes ( Coalter, 2007 , 2010b ). Sport for Development (SfD) is defined as the intentional use of sport to achieve nonsporting goals, such as social inclusion ( Dudfield, 2014
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Conceptualizing the Social Inclusion Potential of Esport to Support Future Sport for Development Agendas: A Capabilities Perspective
Emily Jane Hayday, Holly Collison-Randall, and Richard Loat
Where Do Amateurs Go to Become Pros? A Comparison of the Current Competition Systems in Collegiate Esports to Traditional Collegiate Sport Environments
Wil Fisackerly and Yongjin Hwang
education. The current esports ecosystem and the relationships among the stakeholders are quite distinctive from traditional sports. Similar to previous research examining the similarities between traditional sport and esports in various facets (e.g., Ross & Fisackerly, 2023 ), there is a present need to
Motivations to Participate in Gaming and Esports: An Exploratory Study on The Influence of Participant Gender
Tara Q. Mahoney, Lindsey Darvin, and Ryan Vooris
many have advocated that the gaming environment maintains similarities to traditional sport spaces, the motivations of gaming participants have largely been unknown compared with their traditional sport counterparts ( Darvin et al., 2020 ; Funk et al., 2018 ). Previous work has instead largely focused
Esports Minus Sport?
Gil Fried
trends that show 60% of those attending universities are women ( Belkin, 2021 ). The court’s decision provided an injunction preventing the school from canceling the men’s rowing team. The male rowers claimed that since most students are male, a majority of the sport funding (proportionality) should go
The Sleep, Anxiety, Mood, and Cognitive Performance of Oceanic Rocket League Esports Athletes Competing in a Multiday Regional Event
Daniel Bonnar, Michael Gradisar, Michal Kahn, and Cele Richardson
whether TST was related to next-day mood around competition. In terms of the relationship between sleep and match day performance, evidence from the sport science literature is equivocal. Although Lastella et al. ( 2014 ) observed that relative performance (expected finish times vs. actual finish times
Esports Athletes on a Team or Club Are More Physically Active and Less Sedentary Than Equally Experienced, Casual Video Gamers
Bryan Dowdell, Andrew Lepp, Brian H. Yim, and Jacob E. Barkley
video game play per week ( Entertainment Software Association, 2021 ). The popularity of video games has given rise to esports. Researchers have variously defined esports as professional and amateur video game competition between two or more people ( Scholz, 2019 ); as competitive sport mediated by
Young Danish Esports Players Physical Health, and Their Opportunities and Wishes for Physical Activity From Their Esports Club: A Cross-Sectional Study
Julie Gaasedal, Mia Ricaplaza Thøgersen, Christian Lund Straszek, and Julie Dalgaard Guldager
sedentary sport, previous research found that some esports players engage in PA alongside their esports participation ( Giakoni-Ramírez et al., 2022 ). A scoping review revealed findings from various studies indicating that 65%–89% of esports players engage in PA regularly. However, 11%–40% did not
Acute High-Intensity Interval Training Improves Esport Performance in Super Smash Brothers Ultimate Competitors
Zachary B. Rightmire, Philip J. Agostinelli, William M. Murrah, Jaimie A. Roper, Michael D. Roberts, and JoEllen M. Sefton
.g., flight simulation, surgery, and sport; McCloy & Stone, 2001 ; Neumann et al., 2018 ; Oberhauser et al., 2018 ) and the use of video games to improve cognitive function in children with learning disabilities ( Franceschini et al., 2013 , 2017 ). In summary, a large body of gaming literature examines the use of a
Survival of Professional Counter-Strike: Global Offensive Teams: What Matters? A Research Note
Timo Schöber, Georg Stadtmann, Petr Parshakov, and Igor Tylkin
nationality of their racing team. The hypothesis was that when a driver and a team stem from the same nation, the career of the driver will last longer. However, this hypothesis was not supported by the empirical results. Table 1 Literature Survey Study Sport Time period Obs. Allen and Curington ( 2018
Do We Need Esports Ecology? Comparisons of Environmental Impacts Between Traditional Sport and Esports
Walker J. Ross and Wil Fisackerly
al., 2022 ). As a result of these environmental changes, many industries—including the sport, live events, and gaming industries—are being challenged to better understand their environmental footprint and to mitigate the harmful impacts of their activities. Sport has a fundamental relationship with the