Search Results

You are looking at 1 - 5 of 5 items for :

  • "sprinting" x
  • Journal of Electronic Gaming and Esports x
  • Refine by Access: All Content x
Clear All
Restricted access

Acute High-Intensity Interval Training Improves Esport Performance in Super Smash Brothers Ultimate Competitors

Zachary B. Rightmire, Philip J. Agostinelli, William M. Murrah, Jaimie A. Roper, Michael D. Roberts, and JoEllen M. Sefton

02 + Life Monitor to monitor heart rate prior to the HIIT session. Participants completed four bouts of 30-s sprint intervals (nine on the OMNI Scale) with 4-min active rest intervals (six on the OMNI Scale) between each bout. This is a modification of a protocol used in a cycle ergometer HIIT study

Open access

Competitive Racing in Virtual Cycling—Is It Possible, Realistic, and Fair?

Jonas Bjärehed and Marlene Bjärehed

. Westmattelmann et al. ( 2021 ) have already proposed that virtual racing, from a physiological standpoint, can be compared with traditional cycling for similar durations (e.g., time trials) and for decisive sections in longer races (which might be a critical climb or the finishing sprint). Our findings can be

Full access

Fighting/Fat: Fighting Game Characters and the Emptiness of Video Game Fatness

Todd Harper

game’s requirement that main character CJ eat to keep his stamina up, a scenario that can lead to CJ becoming visibly fat, which then impacts a number of his physical abilities (e.g., sprinting and climbing). Bogost’s analysis centers on the cost of available food in the game; “healthier” 5 food is

Full access

Preliminary Insight on Cognitive Training for Improved Outcomes in Elite Female Esports Athletes

Natália Zakalski and Jesse Hart

, C.S. ( 2024 ). The influence of acute sprint exercise on cognition, gaming performance, and cortical hemodynamics in esports players and age-matched controls . Current Psychology, 43 , 19643 – 19654 . 10.1007/s12144-024-05750-x McCambridge , J. , Witton , J. , & Elbourne , D.R. ( 2014

Full access

Exploring Motives for Twitch Viewership and Content Creation With the Exergame Zwift

Marion E. Hambrick, Anthony E. Montanaro, Evan L. Frederick, and Adam R. Cocco

recon makes me think a little bit more about how I’m going to race that course as opposed to just trying to keep up with a group and think more tactically.” Zach elaborated: “A lot of people who have their video on. I’m able to see [their] form, when they go into a sprint and they’re doing particularly