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Kathryn Mills, Aula Idris, Thu-An Pham, John Porte, Mark Wiggins and Manolya Kavakli

is that these studies used internally focused feedback, that is, participants focused on their knee position. Benjaminse et al 13 argue that this method of feedback may interfere with the natural coordination of the movement and automaticity of the skill. Virtual reality (VR) may be provide a

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Wei-Yen Li

model with localization experience about which I would like to learn. NBA China also follows the creative trend in initiatives (e.g., the NBA is trying to combine basketball with eSport, as well as involving virtual reality/augmented reality into NBA games), which I find interesting, and I could see

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Ian McGinnis, Justin Cobb, Ryan Tierney and Anne Russ

is individualized based upon the patient’s dizziness profile and functional challenges. 1 , 3 , 9 Common exercise types and their modifiers are described by Alsalaheen et al. 3 The development of advanced technology has enabled some clinicians to create virtual-reality environments to immerse their

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Ashley L. Santo, Melissa L. Race and Elizabeth F. Teel

balance, vestibular, and oculomotor assessments, including - NPC - Virtual reality-based balance device - BESS - Optokinetic stimulation - Horizontal gaze stabilization test - Head thrust test Standard push-up method The mean NPC distance was significantly greater in the concussed group compared with the

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Monna Arvinen-Barrow, Nathan Maresh and Jennifer Earl-Boehm

. Annesi JJ , Mazas J . Effects of virtual reality-enhanced exercise equipment on adherence and exercise-induced feeling states . Percept Mot Skills . 1997 ; 85 : 835 – 844 . PubMed ID: 9399288 doi:10.2466/pms.1997.85.3.835 10.2466/pms.1997.85.3.835 9399288 57. Ruddock-Hudson M , O’Halloran P

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Kelly P. Arbour-Nicitopoulos, Viviane Grassmann, Krystn Orr, Amy C. McPherson, Guy E. Faulkner and F. Virginia Wright

). Community inclusion for children and youth with developmental disabilities . Focus on Autism and Other Developmental Disabilities, 18 ( 1 ), 20 – 27 . doi:10.1177/108835760301800104 10.1177/108835760301800104 Glegg , S.M.N. , Tatla , S.K. , & Holsti , L. ( 2014 ). The GestureTek virtual reality