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Richard B. Kreider

.g., dynamic warm-up, flexibility training), resistance training, cardiovascular conditioning, core/stability training, and/or speed and agility training ( Clayton et al., 2016 ; Evans, 2019 ; Haff & Tripplett, 2016; Sands et al., 2012). Conditioning programs typically involve speed (e.g., linear, sprinting

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imitate genuine sports but without any associated physical activity. Although video games necessitate levels of coordination and agility, eSports only require excellent fine motor movements as the eSport athlete operates the handheld controller. Alternatively, motion-based video games employ motion

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Rachel Arnold, David Fletcher, and Jennifer A. Hobson

organizations should support leader-managers in developing leadership agility (cf.  McKenzie & Aitken, 2012 ), so they can flex their characteristics and display those that are most appropriate in a given situation. Specifically, McKenzie and Aitken ( 2012 ) suggest various leadership agility practices for

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Kent Griffin

.g., gross motor skills, agility, sight, overall health); social-emotional (e.g., responsibility, social skills, agency, leadership); and cognitive (e.g., inspiration) domains. Perhaps the most important reason for physical education programs to implement OAE is being revealed today. Indeed, in this time of social

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Kelley Strohacker and Cory T. Beaumont

-Behavior Change The general goal of linear periodization, the most widely applied model, is to promote appropriately timed acquisitions in desired fitness and athletic-performance components (e.g., muscle hypertrophy, endurance, speed, agility, power) while preventing overtraining and injury ( Bompa & Haff, 2009

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Richard Shusterman

movements. Biomechanically efficient (and ethically unconflicted) movements typically feel good—graceful, unified, easy, and harmonious rather than jerky, hesitant, effortful, and disjointed. We have a pleasurable aesthetic sense of ease and grace when our movements are very smooth, fluid, and agile, just

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Jesse King and Robert Madrigal

requires a type of mental agility that is in itself a creative process ( Hofstadter, 1995 ; Holyoak & Thagard, 1995 ; Johnson-Laird, 1989 ; Thagard & Stewart, 2011 ; Veale, 2006 ). An analogy is creative when it resolves perceptions of incongruity by allowing previously unnoticed structural parallels