Research has shown that college student-athletes are at increased risk for hazardous alcohol use. As such, this study examined social and cognitive influences on athletes’ alcohol consumption by exploring the association between injunctive norms (parental, teammate, and coach approval) and hazardous alcohol use among college athletes, and testing whether alcohol expectancy outcomes and valuations would mediate this association. College student-athletes (n = 301; mean age = 19.4, SD = 1.3) completed self-report questionnaires assessing their drinking behaviors and perceptions of alcohol use in their social environment. Structural equation modeling revealed, in all but one case, a direct association between each of the injunctive norms variables and hazardous alcohol use. In addition, negative expectancy valuations mediated the association between teammate approval and hazardous alcohol use. Injunctive norms emerged as an important factor in student-athletes’ alcohol use. Implications for alcohol intervention programming among student-athletes are discussed.
Janine V. Olthuis, Byron L. Zamboanga, Matthew P. Martens, and Lindsay S. Ham
Byron L. Zamboanga, Nathan T. Kearns, Janine V. Olthuis, Heidemarie Blumenthal, and Renee M. Cloutier
Drinking games (DGs) participation is prevalent among college-attending emerging adults. Research also suggests that student-athletes play DGs more frequently than non student-athletes, but what motivates student-athletes to participate in DGs is not well understood. Using data from a larger longitudinal study with Division III female athletes, we examined the test-retest reliability and minimal detectable change of the revised 7-factor Motives for Playing Drinking Games (MPDG) measure, and explored how its subscales were related to DGs behavior across two annual timepoints (n = 49). Results indicated that the MPDG shows adequate test-retest reliability over a one year period among student-athletes. Controlling for age and general alcohol consumption, conformity motives were positively associated with DG consumption at timepoint 1, whereas the DG motives of enhancement/thrills and boredom were positively related to DG consumption at timepoint 2. Implications for future research directions on motives for playing DGs and DGs behavior among student-athletes are discussed.