Colleges and universities increasingly face pressure to take the lead in solving complex problems. Developing and sustaining interdisciplinary research centers that collaborate with community partners can be an effective method of approaching complex challenges. We use the example of interdisciplinary research centers designed to specifically work with tactical athlete organizations (e.g., military, police, fire) as one example of how research centers can be developed and produce important outcomes. A 10-step process is outlined for finding partners, executing projects, and growing research centers which are mutually beneficial to the partner organization and the academic institution. With vision, commitment, and persistence, interdisciplinary research centers can solve complex problems and have meaningful impacts in the community.
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Interdisciplinary Research Centers: A Pathway for Solving Complex Problems
JoEllen M. Sefton and Kenneth A. Games
Myofascial Release for Athletic Trainers, Part I: Theory and Session Guidelines
JoEllen Sefton
Column-editor : Catherine Stemmans
Myofascial Release for Athletic Trainers, Part 2: Guidelines and Techniques
JoEllen Sefton
Column-editor : Catherine Stemmans
Myofascial Release for Athletic Trainers, Part 3: Specific Techniques
JoEllen Sefton
Column-editor : Catherine Stemmans
Acute High-Intensity Interval Training Improves Esport Performance in Super Smash Brothers Ultimate Competitors
Zachary B. Rightmire, Philip J. Agostinelli, William M. Murrah, Jaimie A. Roper, Michael D. Roberts, and JoEllen M. Sefton
Acute exercise has been shown to improve scores on tests of cognitive function. The cognitive variables that improve with acute exercise are also associated with esport performance. This randomized control trial examined whether performing a high-intensity interval training (HIIT) exercise bout prior to esport competitions produced improvement in Super Smash Brothers Ultimate performance compared with the control group of college-aged e-athletes who did not perform a precompetition HIIT session (n = 28). Both competitions consisted of a round-robin style of play wherein all players in each group faced each other in head-on sets. Competition results after sedentary and after HIIT exercise were compared. Logistic regression indicated that HIIT increased the probability of winning a Super Smash Brothers Ultimate set by approximately twofold (p = .006). These data suggest that HIIT acutely improves esport performance.