Purpose: To quantify and compare external and internal game workloads according to contextual factors (game outcome, game location, and score-line). Methods: Starting semiprofessional, male basketball players were monitored during 19 games. External (PlayerLoad™ and inertial movement analysis variables) and internal (summated-heart-rate-zones and rating of perceived exertion [RPE]) workload variables were collected for all games. Linear mixed-effect models and effect sizes were used to compare workload variables based on each of the contextual variables assessed. Results: The number of jumps, absolute and relative (in min−1) high-intensity accelerations and decelerations, and relative changes-of-direction were higher during losses, whereas session RPE was higher during wins. PlayerLoad™ the number of absolute and relative jumps, high-intensity accelerations, absolute and relative total decelerations, total changes-of-direction, summated-heart-rate-zones, session RPE, and RPE were higher during away games, whereas the number of relative high-intensity jumps was higher during home games. PlayerLoad™, the number of high-intensity accelerations, total accelerations, absolute and relative decelerations, absolute and relative changes-of-direction, summated-heart-rate-zones, sRPE, and RPE were higher during balanced games, whereas the relative number of total and high-intensity jumps were higher during unbalanced games. Conclusions: Due to increased intensity, starting players may need additional recovery following losses. Given the increased external and internal workload volumes encountered during away games and balanced games, practitioners should closely monitor playing times during games. Monitoring playing times may help identify when players require additional recovery or reduced training volumes to avoid maladaptive responses across the in-season.
Jordan L. Fox, Robert Stanton, Charli Sargent, Cody J. O’Grady, and Aaron T. Scanlan
Jordan L. Fox, Robert Stanton, Aaron T. Scanlan, Masaru Teramoto, and Charli Sargent
Purpose: To investigate the associations between sleep and competitive performance in basketball. Methods: A total of 7 semiprofessional, male players were monitored across the in-season. On nights prior to competition, sleep duration and quality were assessed using actigraphs and sleep diaries. The data were accumulated over 1 (night 1), 2 (nights 1–2 combined), 3 (nights 1–3 combined), and 4 (nights 1–4 combined) nights prior to competition. Performance was reported as player statistics (field goal and free-throw accuracy, rebounds, assists, steals, blocks, and turnovers) and composite performance statistics (offensive rating, defensive rating, and player efficiency). Linear regression analyses with cluster-robust standard errors using bootstrapping (1000 replications) were performed to quantify the association between sleep and performance. Results: The night before competition, subjective sleep quality was positively associated with offensive rating and player efficiency (P < .05). Conclusions: Strategies to increase subjective sleep quality the night before competition should be considered to increase the likelihood of successful in-game performance, given its association with composite performance metrics.
Jordan L. Fox, Aaron T. Scanlan, Robert Stanton, Cody J. O’Grady, and Charli Sargent
Purpose: To examine the impact of workload volume during training sessions and games on subsequent sleep duration and sleep quality in basketball players. Methods: Seven semiprofessional male basketball players were monitored across preseason and in-season phases to determine training session and game workloads, sleep duration, and sleep quality. Training and game data were collected via accelerometers, heart-rate monitors, and rating of perceived exertion (RPE) and reported as PlayerLoad™ (PL), summated heart-rate zones, and session RPE (sRPE). Sleep duration and sleep quality were measured using wrist-worn activity monitors in conjunction with self-report sleep diaries. For daily training sessions and games, all workload data were independently sorted into tertiles representing low, medium, and high workload volumes. Sleep measures following low, medium, and high workloads and control nights (no training/games) were compared using linear mixed models. Results: Sleep onset time was significantly later following medium and high PL and sRPE game workloads compared with control nights (P < .05). Sleep onset time was significantly later following low, medium, and high summated heart-rate-zones game workloads, compared with control nights (P < .05). Time in bed and sleep duration were significantly shorter following high PL and sRPE game workloads compared with control nights (P < .05). Following low, medium, and high training workloads, sleep duration and quality were similar to control nights (P > .05). Conclusions: Following high PL and sRPE game workloads, basketball practitioners should consider strategies that facilitate longer time in bed, such as napping and/or adjusting travel or training schedules the following day.
Aaron T. Scanlan, Robert Stanton, Charli Sargent, Cody O’Grady, Michele Lastella, and Jordan L. Fox
Purpose: To quantify and compare internal and external workloads in regular and overtime games and examine changes in relative workloads during overtime compared with other periods in overtime games in male basketball players. Methods: Starting players for a semiprofessional male basketball team were monitored during 2 overtime games and 2 regular games (nonovertime) with similar contextual factors. Internal (rating of perceived exertion and heart-rate variables) and external (PlayerLoad and inertial movement analysis variables) workloads were quantified across games. Separate linear mixed-models and effect-size analyses were used to quantify differences in variables between regular and overtime games and between game periods in overtime games. Results: Session rating-of-perceived-exertion workload (P = .002, effect size 2.36, very large), heart-rate workload (P = .12, 1.13, moderate), low-intensity change-of-direction events to the left (P = .19, 0.95, moderate), medium-intensity accelerations (P = .12, 1.01, moderate), and medium-intensity change-of-direction events to the left (P = .10, 1.06, moderate) were higher during overtime games than during regular games. Overtime periods also exhibited reductions in relative PlayerLoad (first quarter P = .03, −1.46, large), low-intensity accelerations (first quarter P = .01, −1.45, large; second quarter P = .15, −1.22, large), and medium-intensity accelerations (first quarter P = .09, −1.32, large) compared with earlier periods. Conclusions: Overtime games disproportionately elevate perceptual, physiological, and acceleration workloads compared with regular games in starting basketball players. Players also perform at lower external intensities during overtime periods than earlier quarters during basketball games.