Motor learning can be monitored by observing the development of neural correlates of error processing. Among these neural correlates, the error- and feedback-related negativity (Ne/ERN and FRN) represent error processing mechanisms. While the Ne/ERN is more related to error prediction, the FRN is found after an error is manifested. The questions the current study strives to answer are: What information is needed by the system to make error predictions and how is this represented by the Ne/ERN and FRN in a complex motor task? We reduced the information and increased the difficulty level for the prediction in a semivirtual throwing task and found no Ne/ERN but a large FRN when the action result was finally observed (hitting or missing a target). We assume that uncertainty for error prediction was too high (either due to insufficient information or due to lacking prerequisites for prediction), such that error processing had to be mainly based on feedback. The finding is in line with the reinforcement theory of learning, after which Ne/ERN and FRN should behave complementary.
Michael Joch, Mathias Hegele, Heiko Maurer, Hermann Müller and Lisa K. Maurer
Laura Yan Lan and Diane L. Gill
The influence of self-efficacy on physiological arousal and self-reported anxiety was examined in the first phase of this study. All 32 undergraduate females in the study performed five trials of both an easy task and a difficult task, with half of them performing the easy task first and half performing the difficult task first. A manipulation check revealed that the easy task clearly elicited higher self-efficacy than the difficult task. Individuals reported lower cognitive and somatic anxiety and higher self-confidence, as assessed with the CSAI-2, and had lower heart-rate increases when performing the easy (high-efficacious) task. After the subjects finished both the easy and difficult tasks, half of them were given a cognitive feedback manipulation suggesting that elevated arousal levels were typical responses of good competitors under stress. Contrary to predictions, the manipulation did not induce higher self-efficacy and the manipulation group did not differ from the no-manipulation group on self-reported anxiety scores or heart rates. The findings support Bandura's contention that self-efficacy mediates arousal changes and demonstrate the influence of self-efficacy on multidimensional anxiety measures, but fail to demonstrate any influence of a cognitive feedback manipulation on self-efficacy or subsequent stress responses.
Stephanie M. Mazerolle, Thomas G. Bowman and Jessica L. Barrett
Clinical education provides the backbone for the socialization process for athletic trainers. It is the chance for students to engage in the role, within a real-time learning environment that allows for not only the adoption of knowledge, skills, and critical decision making, but also the profession’s foundational behaviors of professional practice. Recent criticisms of the current education model, in which the degree is conferred, center on the lack of critical thinking and confidence in clinical practice for newly-credentialed athletic trainers, as many suggest there is concern for the abilities of students to transition to practice smoothly. We offer three areas of focus for clinical education experiences for students (autonomy, mentorship, and feedback), believing this could support the development of independent thinking and confidence in skills. Our discussions are focused on the evidence available, as well as personal experiences as educators and program administrators.
Digby Elliott, Kathryn L. Ricker and James Lyons
Fifteen participants practiced a two-target sequential aiming movement with either full vision of the movement environment, vision during flight, or vision while in contact with the first target. After 100 acquisition trials, participants performed a retention test in their own condition and then were transferred to each of the other two vision conditions. Both performance and kinematic data indicated that rather than becoming less dependent on visual information with practice, subjects learned to adjust their movement trajectories to use the visual information available in their particular vision condition. Although transfer to a degraded vision condition disrupted performance, when vision was augmented participants quickly adjusted their aiming trajectories to use the added information. The findings suggest that at least part of learning involves the development of rapid and efficient procedures for processing afferent information, including visual response-produced feedback.
Annick Ledebt, Jules Becher, Janneke Kapper, Rianne M. Rozendaal, Rachel Bakker, Iris C. Leenders and Geert J.P. Savelsbergh
The aim of the present study was to examine the effects of balance training with visual feedback on stance and gait in school-age children with hemiplegic cerebral palsy. Ten participants between 5 and 11 years of age were assigned to either the training or the control group according to an aged-stratified randomization. The training corresponded to three sessions per week during six weeks. Stance and gait parameters, based on force plate data, were assessed three times in both groups: (a) at the beginning of the study (before training); (b) after six weeks; (c) after ten weeks. Spatial and temporal parameters were calculated. The results for stance showed that the training improved the performances on the tasks that were trained. More interesting, the results for gait showed that the walking pattern became more symmetrical after the training.
Robert J. Vallerand
The purpose of this study was to assess the relationship between the amount of positive verbal feedback presented and the ensuing intrinsic motivation of male hockey players toward a hockey-related task. The subjects were 50 male hockey players 13-16 years of age who performed on an interesting task consisting of 24 slides that allowed the subject to test his decision-making abilities in simulated hockey situations. Subjects performed on the task and received either 6, 12, 18, 24 (on every trial or slide), or no positive verbal reinforcements regarding their performance. Following their participation on the task, subjects answered an intrinsic motivation questionnaire and a question on feelings of competence. Results indicated that subjects receiving positive verbal feedback displayed a much higher level of intrinsic motivation and experienced higher levels of feelings of competence than subjects in the control group, irrespective of the amount of feedback presented. Further, no other differences were found among the feedback groups. These findings are discussed in light of cognitive evaluation theory (Deci & Ryan, 1980) and previous intrinsic motivation studies on the effect of positive verbal feedback. Finally, implications and suggestions for future research within the realm of sport are proposed.
Michael A. Khan, Gavin P. Lawrence, Ian M. Franks and Digby Elliott
The purpose of the present study was to establish the contribution of visual feedback in the correction of errors during movement execution (i.e., online) and the utilization of visual feedback from a completed movement in the programming of upcoming trials (i.e., offline). Participants performed 2 dimensional sweeping movements on a digitizing tablet through 1 of 3 targets, which were represented on a video monitor. The movements were performed with and without visual feedback under 4 criterion movement times (150, 250, 350, 450 msec). We analyzed the variability in directional error at 25%, 50%, 75%, and 100% of the distance between the home position and the target. There were significant differences in variability between visual conditions at each movement time. However, in the 150-msec condition, the form of the variability profiles did not differ between visual conditions, suggesting that the contribution of visual feedback was due to offline processes. In the 250-, 350-, and 450-msec conditions, there was evidence for both online and offline control, as the form of the variability profiles differed between the vision and no vision conditions.
Boyi Dai, Mitchell L. Stephenson, Samantha M. Ellis, Michael R. Donohue, Xiaopeng Ning and Qin Zhu
Increased knee flexion and decreased knee valgus angles and decreased impact ground reaction forces (GRF) are associated with decreased anterior cruciate ligament (ACL) loading during landing. The purpose of this study was to determine the effect of tactile feedback provided by a simple device on knee flexion and valgus angles and impact GRF during landing. Kinematic and kinetic data were collected when 28 participants performed baseline, training, and evaluation jump-landing trials. During the training trials, the device was placed on participants’ shanks so that participants received tactile feedback when they reached a peak knee flexion angle of a minimum of 100°. During the evaluation trials, participants were instructed to maintain the movement patterns as they learned from the training trials. Participants demonstrated significantly (P < .008) increased peak knee flexion angles, knee flexion range of motion during early landing (first 100 ms of landing) and stance time, decreased impact posterior and vertical GRF during early landing and jump height, and similar knee valgus angles during the evaluation trials compared with the baseline trials. Immediately following training with tactile feedback, participants demonstrated landing patterns associated with decreased ACL loading. This device may have advantages in application because it provides low-cost, independent, and real-time feedback.
David Sherwood, Keith Lohse and Alice Healy
Many research studies have shown the advantage of directing the focus of attention (FOA) externally as opposed to internally. However, it is not clear how the availability of concurrent visual feedback might impact attentional processes as the FOA is shifted between internal, external, relevant, and irrelevant sources of attention. The current experiment varied the FOA by asking the participants to judge joint angles (internal-relevant), respiration (internal-irrelevant), dart release angle (external-relevant), and tone loudness (external-irrelevant) at dart release in which task-intrinsic concurrent visual feedback was available or not. Spatial errors and trial-to-trial variability in the outcome were reduced when vision was available. Spatial errors were greater during internal judgments compared with external judgments particularly when vision was not available and when making judgments about task-relevant factors. A focus on irrelevant factors generally did not affect performance compared with relevant factors. These findings suggest that availability of concurrent visual feedback modulates focus of attention effects in motor control.
Scott J. Strath, Ann M. Swartz, Sarah J. Parker, Nora E. Miller, Elizabeth K. Grimm and Susan E. Cashin
Increasing physical activity (PA) levels in older adults represents an important public health challenge. The purpose of this study was to evaluate the feasibility of combining individualized motivational messaging with pedometer walking step targets to increase PA in previously inactive and insufficiently active older adults.
In this 12-week intervention study older adults were randomized to 1 of 4 study arms: Group 1—control; Group 2—pedometer 10,000 step goal; Group 3—pedometer step goal plus individualized motivational feedback; or Group 4—everything in Group 3 augmented with biweekly telephone feedback.
81 participants were randomized into the study, 61 participants completed the study with an average age of 63.8 ± 6.0 years. Group 1 did not differ in accumulated steps/day following the 12-week intervention compared with participants in Group 2. Participants in Groups 3 and 4 took on average 2159 (P < .001) and 2488 (P < .001) more steps/day, respectively, than those in Group 1 after the 12-week intervention.
In this 12-week pilot randomized control trial, a pedometer feedback intervention partnered with individually matched motivational messaging was an effective intervention strategy to significantly increase PA behavior in previously inactive and insufficiently active older adults.