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Khalid Ballouli

how recent advances in technology have affected the way baseball is consumed by the younger demographic. From the increased use of the Internet, mobile devices, and gaming stations to what the author describes as “egocasting” (i.e., consumers now see only those parts of the game they want to see

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Katrina M. Moss, Annette J. Dobson, Kimberley L. Edwards, Kylie D. Hesketh, Yung-Ting Chang and Gita D. Mishra

Combinations of equipment were determined using latent class analysis. “Plenties” had more of all types of active equipment, with a medium amount of electronic equipment (mobile device and active electronic game). “Sliders” had a medium amount of active equipment that tended toward fixed (eg, slide, climbing

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Mallory S. Kobak, Andrew Lepp, Michael J. Rebold, Hannah Faulkner, Shannon Martin and Jacob E. Barkley

social media applications, watching videos, and playing video games ( 26 , 41 ). Unlike traditional electronic devices (eg, television, desktop computers), mobile devices are portable by design. This allows the user to access historically sedentary activities (eg, watching videos, playing video games

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Nadège Levallet, Norm O’Reilly, Elizabeth Wanless, Michael Naraine, Ethan Alkon and Wade Longmire

( Kapustka, 2017 ). With Wi-Fi technology, it is possible to determine the physical location of a mobile device once the device is in range and the Wi-Fi antennae is turned on to detect available Wi-Fi networks. The mobile device provides the network with a unique media access control (MAC) identification

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Gashaw Abeza

, people of our age consume content differently than the way our parents consumed it. Today, the attention spans are getting smaller; content is going more to mobile devices. It’s like, “If I can’t have it right here right now, then I’m not watching it.” Millennials today reportedly prefer to watch on

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Yongjae Kim, Soojin Kim and Elizabeth Rogol

With continuous advancement in technology, consumers’ online experiences have changed drastically. The emergence of mobile devices such as smartphones and tablet computers offers substantially greater levels of convenience, intensifying practical use and leading to these devices becoming central to

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Maggi M. Calo, Thomas Anania, Joseph D. Bello, Valerie A. Cohen, Siobhan C. Stack, Meredith D. Wells, Barbara C. Belyea, Deborah L. King and Jennifer M. Medina McKeon

provide opportunities to analyze movement using handheld mobile devices, such as tablets. A limited number of studies 25 – 27 have examined the reliability of movement analysis captured through the use of software applications designed for mobile devices. Intrarater reliability using tablets is good to

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Steriani Elavsky, Lenka Knapova, Adam Klocek and David Smahel

sizeable proportion of European older adults also use smartphones or other Internet-enabled mobile devices, a trend that is only expected to increase. Like the older adults population, researchers have embraced technology as a welcome new platform for the promotion of health and health sustaining behaviors

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Nicolas Robin, Lucette Toussaint, Stéphane Sinnapah, Olivier Hue and Guillaume R. Coudevylle

et al., 2010 ), personalized videos ( Vandelanotte et al., 2015 ), the Internet ( Duncan et al., 2014 ), and mobile devices, leading to the concept of mobile health ( Fong et al., 2016 ; Johnston, Hoffman, & Thornton, 2014 ; O’Reilly & Spruijt-Metz, 2013 ). According to Morton et al. ( 2015 ), text

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Nicolas Robin, Lucette Toussaint, Guillaume R. Coudevylle, Shelly Ruart, Olivier Hue and Stephane Sinnapah

campaigns can have a significant impact on behavior. From this perspective, several innovative strategies have been explored, such as using the Internet ( Duncan et al., 2014 ), personalized videos ( Vandelanotte et al., 2015 ), video games ( Studenski et al., 2010 ), and mobile devices ( Fong et al., 2016