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Mostafa Zarei, Hamed Abbasi, Abdolhamid Daneshjoo, Mehdi Gheitasi, Kamran Johari, Oliver Faude, Nikki Rommers and Roland Rössler

12. Donath L , Rössler R , Faude O . Effects of virtual reality training (exergaming) compared to alternative exercise training and passive control on standing balance and functional mobility in healthy community-dwelling seniors: a meta-analytical review . Sports Med . 2016 ; 46 ( 9

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Alexandra Valencia-Peris, Joan Úbeda-Colomer, Jorge Lizandra, Carmen Peiró-Velert and José Devís-Devís

. Warburton DE . The health benefits of active gaming: separating the myths from the virtual reality . Curr Cardiovasc Risk Rep . 2013 ; 7 : 251 – 255 . doi:10.1007/s12170-013-0322-0 10.1007/s12170-013-0322-0 15. Lamboglia CM , da Silva VT , Vasconcelos Filho JE , et al . Exergaming as a

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Sarah J. Wherry, Cheryl Der Ananian and Pamela D. Swan

-0425 25078529 10.1123/jpah.2011-0425 6. Meldrum D , Glennon A , Herdman S , Murray D , McConn-Walsh R . Virtual reality rehabilitation of balance: assessment of the usability of the Nintendo Wii ® Fit Plus . Disabil Rehabil Assist Technol . 2012 ; 7 ( 3 ): 205 – 210 . PubMed ID: 22117107 doi

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Michiel Punt, Sjoerd M. Bruijn, Ingrid G. van de Port, Ilona J.M. de Rooij, Harriet Wittink and Jaap H. van Dieën

provided body weight support. Each training session lasted at least 30 minutes and could last up to 1 hour, depending on the physical condition of the participant. A custom-designed virtual reality application allowed us to adjust each training session to the abilities of the participant. Each training

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Steven van Andel, Michael H. Cole and Gert-Jan Pepping

regulation of step lengths when approaching an obstacle . Ecological Psychology, 21 ( 4 ), 334 – 367 . doi:10.1080/10407410903320991 10.1080/10407410903320991 De Rugy , A. , Montagne , G. , Buekers , M.J. , & Laurent , M. ( 2000 ). The study of locomotor pointing in virtual reality: the

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Fawaz A. Alwadani, Huaqing Liang and Alexander S. Aruin

; Pijnappels, Delbaere, Sturnieks, & Lord, 2010 ). Although our study allowed obtaining data related to standing on inclined surfaces, it did not involve high heights. Future studies using the virtual reality paradigm, that simulate an actual work condition, could be beneficial to analyzing the risk associated

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Dai Sugimoto, Benton E. Heyworth, Brandon A. Yates, Dennis E. Kramer, Mininder S. Kocher and Lyle J. Micheli

, Nakamura D , et al . The effect of virtual reality on pain and range of motion in adults with burn injuries . J Burn Care Res . 2009 ; 30 ( 5 ): 785 – 791 . PubMed ID: 19692911 doi: 10.1097/BCR.0b013e3181b485d3 19692911 41. Sugimoto D , Howell DR , Tocci NX , Meehan WP III . Risk

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Afshin Moghadasi, Gholamali Ghasemi, Ebrahim Sadeghi-Demneh and Masoud Etemadifar

in people with multiple sclerosis using the CAREN virtual reality system: a pilot randomized controlled trial . J Neuroeng Rehabil . 2016 ; 13 : 13 . PubMed ID: 26925955 doi:10.1186/s12984-016-0124-y 26925955 10.1186/s12984-016-0124-y 2. Gorgas AM , Widener GL , Gibson-Horn C , Allan DD

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Cornelia Frank, Gian-Luca Linstromberg, Linda Hennig, Thomas Heinen and Thomas Schack

coordinated actions (e.g.,  Memmert, Lemmink, & Sampaio, 2017 ), both in real world as well as in virtual reality scenarios ( Hülsmann, Frank, Schack, Kopp, & Botsch, 2016 ). Using artificial neural network approaches to analyze position data over time in order to learn about coordinated team action in