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Richard R. Suminski, Gregory M. Dominick, Philip Saponaro, Elizabeth M. Orsega-Smith, Eric Plautz and Matthew Saponaro

.g., geographical coordinates), in a very discrete, unobtrusive manner. Further, videos can be analyzed automatically using computer vision techniques such as deep convolutional neural networks (CNNs). Deep CNNs have the ability to detect and classify objects in a video and are the leading approach for recognizing human

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Diego Augusto Santos Silva, Katie E. Gunnell and Mark Stephen Tremblay

sedentary behavior among adolescents is time spent sitting in front of screens such as the television (TV), video games, and computers [collectively called “screen time” (ST)]. 2 Excessive ST in children and adolescents is associated with higher risk of obesity, 3 and psychological and behavioral problems

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Shannon S. Block, Trevor R. Tooley, Matthew R. Nagy, Molly P. O’Sullivan, Leah E. Robinson, Natalie Colabianchi and Rebecca E. Hasson

Recent research suggests that computer and commercial video games are associated with an enhancement of cognitive performance ( 14 ). By their very nature, these games involve predominately active forms of learning (ie, making decisions and receiving immediate feedback), which has been associated

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David Russell and Jo-Ana D. Chase

; Hamer & Stamatakis, 2013 ; Keadle, Arem, Moore, Sampson, & Matthews, 2015 ; Marques et al., 2014 ). By contrast, other types of SB such as reading and computer use have been positively associated with health ( Bavishi, Slade, & Levy, 2016 ; Feldman, Barnett, Shrier, Rossignol, & Abenhaim, 2003

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Molly P. O’Sullivan, Matthew R. Nagy, Shannon S. Block, Trevor R. Tooley, Leah E. Robinson, Natalie Colabianchi and Rebecca E. Hasson

, replacing PE with seated computer games) in the third- and fourth-grade students. A central tenet of the ActivityStat hypothesis is that children are inherently active because physical activity provides sensory information to the central nervous system (CNS) needed for arousal ( 17 ). Children, however, may

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Marcus Ngantcha, Eric Janssen, Emmanuelle Godeau, Virginie Ehlinger, Olivier Le-Nezet, François Beck and Stanislas Spilka

Recent developments in new information and communication technologies have transformed our daily lives. The pervasive use of new information and communication technologies goes hand in hand with a dramatic increase in the use of screen-based media, including television (TV), gaming, and computer (a

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Evangelos Galanis, Antonis Hatzigeorgiadis, Nikos Comoutos, Fedra Charachousi and Xavier Sanchez

-talk strategies on performance under conditions of auditory distractions in two different settings (laboratory and field). The laboratory experiment involved performance on a computer game requiring fine motor execution. The field experiment involved free-throwing in basketball. We expected that in both settings

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Roberto Baldassarre, Marco Bonifazi, Paola Zamparo and Maria Francesca Piacentini

Literature Search For this purpose, online computer searches on PubMed and Scopus databases were conducted to locate published research, during August 2016. The keywords used to locate relevant studies were: swimming, open-water, ultra-endurance, endurance exercise, performance, physiology, psychology

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Sheng H. Kioh, Sumaiyah Mat, Shahrul B. Kamaruzzaman, Fatimah Ibrahim, Mas S. Mokhtar, Noran N. Hairi, Robert G. Cumming, Phyo K. Myint and Maw P. Tan

level, marital status, alcohol consumption, smoking status, physical activity level, prevalent medical conditions, medication data, and a history of falls were obtained using a computer-assisted interview administered by trained researchers. Smoking status and alcohol consumption were derived from the

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Jordan A. Carlson, J. Aaron Hipp, Jacqueline Kerr, Todd S. Horowitz and David Berrigan

Determinants of Obesity Image Source Behavior(s) Environments Source Scoring Citation Gigapan None Street Segments and Parks Researcher Gigapan/Computer Automated ( Colabianchi, 2015 ) Gigapan Reef use Coral Reefs Researcher CSIRO Ruggedized Autonomous Gigapixel System (CRAGS), for time series of high