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Jonathan Leo Ng, Chris Button, Dave Collins, Susan Giblin and Gavin Kennedy

force and angle of contact between virtual hand and ball influences the direction of the ball’s rebound, which signifies the role of cognition on action and thus, its influence on object-manipulation competence ( Rosenbaum, Chapman, Weigelt, Weiss, & van der We, 2012 ). As a whole, the omega

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Aaron Manzanares, Ruperto Menayo and Francisco Segado

at start. The present image displayed the vision that the sailors have during the simulated situation. The locations that have been evaluated to obtain the sailors’ visual behavior are marked. Apparatus A virtual sail simulator (VSail-Trainer ® ) designed by Virtual Sailing Pty Ltd. (Melbourne

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Anson B. Rosenfeldt, Amanda L. Penko, Andrew S. Bazyk, Matthew C. Streicher, Tanujit Dey and Jay L. Alberts

by 120 s. Self-Paced Treadmill Walking Self-paced treadmill walking was completed using the Computer Assisted Rehabilitation Environment system (Motekforce Link, Amsterdam, The Netherlands). The Computer Assisted Rehabilitation Environment system is a multisensory virtual reality system with a fully

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SUPPLEMENT North American Society for the Psychology of Sport and Physical Activity Virtual Conference June 11–12, 2020 1 08 2020 42 S1 S1 S114 10.1123/jsep.2020-0172 jsep.2020-0172 JSEP Journal of Sport and Exercise Psychology 0895-2779 1543-2904 1 08 2020 42 S1 10.1123/jsep.2020.42.issue-s1

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Joshua J. Liddy, Amanda J. Arnold, HyeYoung Cho, Nathaniel L. Romine and Jeffrey M. Haddad

stability perturbed by a moving environment . Gait Posture . 2009 ; 29 ( 3 ): 509 – 513 . PubMed ID: 19168357 doi:10.1016/j.gaitpost.2008.11.014 10.1016/j.gaitpost.2008.11.014 19168357 3. Ustinova KI , Silkwood-Sherer DJ . Postural perturbations induced by a moving virtual environment are reduced in

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Pawel R. Golyski, Elizabeth M. Bell, Elizabeth M. Husson, Erik J. Wolf and Brad D. Hendershot

) self-selected walking velocities were 1.10 (0.10) m/s, determined by increasing treadmill speed until participants felt they were walking at a “comfortable” pace. A repeated measures design was used, in which biofeedback of vGRI was provided while walking within an instrumented virtual reality

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Anamaria Laudet Silva Mangubat, Janet Hanwen Zhang, Zoe Yau-Shan Chan, Aislinn Joan MacPhail, Ivan Pui-Hung Au and Roy Tsz-Hei Cheung

potentially reduce the risk of tibial stress fractures and other lower body-related risks. 24 , 25 Providing prolonged visual cues to runners needing to retrain gait may be a safe intervention for either an injured or a healthy running population. This study may also be useful for virtual or augmented

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Kim Gammage, Rachel Arnold, Nicole Bolter, Angela Coppola, Thomas Curran, Lori Dithurbide, Karl Erickson, Mary Jung, Larkin Lamarche, Luc Martin and Kathleen Wilson

://www.journals.elsevier.com/eating-behaviors/ Author website: http://oasisapps.curtin.edu.au/staff/profile/view/S.Egan Pokémon Go Encourages Being Outside and Moving but May Not Translate to Physical Activity Differences Pokémon Go is an augmented reality game that includes both virtual and real-world aspects. It was downloaded by millions of

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Jocelyn Kernot, Lucy Lewis, Tim Olds and Carol Maher

when a team member posted a comment on the group discussion board or sent a virtual gift. Although the app included features, which allowed participants to monitor their own and their teammates’ progress (see Table  1 ), it did not include tailored individual advice. Figure 1 —Dashboard of the Mums

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Michael J. Davies, Bradley Clark, Laura A. Garvican-Lewis, Marijke Welvaert, Christopher J. Gore and Kevin G. Thompson

, appears the most effective form of deception to elicit performance improvements. 5 In performance deception trials, athletes have raced against a virtual on-screen pacer whom they believed was programmed to mimic mean power output (MPO) from their previous best performance. In reality, the pacer was