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Kathryn Mills, Aula Idris, Thu-An Pham, John Porte, Mark Wiggins and Manolya Kavakli

and improve joint position sense. 13 Recent developments in gaming technology have facilitated the use of real-time joint kinematic tracking as a feedback tool. Such feedback has resulted in both immediate 14 and short-term improvements in knee position during jump landing. 15 A potential limitation

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Monna Arvinen-Barrow, Nathan Maresh and Jennifer Earl-Boehm

, Savoia J , Biodoglio J . Incorporating gaming technology into athletic injury rehabilitation: A review of the literature . Athl Train Sports Health Care . 2009 ; 1 ( 2 ): 79 – 84 . doi:10.3928/19425864-20090301-06 10.3928/19425864-20090301-06 34. Manley AJ , Arvinen-Barrow M , Wallace J

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Byron Lai, Eunbi Lee, Mayumi Wagatsuma, Georgia Frey, Heidi Stanish, Taeyou Jung and James H. Rimmer

studies suggest that interactive technologies (e.g., videoconferencing, phone, and video gaming technologies) may provide researchers with a promising method for reaching and managing larger numbers of children and youth with disabilities. Another suggestion to enhance intervention reach is to recruit