The majority of National Collegiate Athletic Association (NCAA) programs do not have a sports nutritionist, leaving athletes to gather information from resources that vary in reputability. The objective of this study was to identify a need for the development of accessible and reputable resources of nutrition information by assessing the current use of nutrition information resources, dietary habits, and sports nutrition knowledge among Division I collegiate athletes. Seventy-two athletes across eight sports completed questionnaires concerning nutrition resources used, dietary habits, and sports nutrition knowledge. In addition, interest levels in a mobile device application for delivery of nutrition information and tools were assessed. Primary sources for nutrition information included parents and family, athletic trainers (AT), and the internet/media, and athletes felt most comfortable discussing nutrition with parents and family, ATs, and strength and conditioning specialists. Performance on a sports nutrition knowledge questionnaire indicated a general lack of nutrition knowledge, and the high frequency of “unsure” responses suggested a lack of confidence in nutrition knowledge. Athletes conveyed a high likelihood that they would use a mobile device application as a nutrition resource, but were more interested in access to nutrition topics than tools such as a food log. We found that college athletes possess minimal sports nutrition knowledge, obtain nutrition information from nonprofessional resources, and were interested in utilizing a mobile device application as a resource. Further research is needed to explore the feasibility and effectiveness of alternative resources, such as a mobile device application, to deliver nutrition information and improve nutrition knowledge.
Krystle E. Zuniga, Darcy L. Downey, Ryan McCluskey and Carley Rivers
Chinmay Manohar, Shelly McCrady, Ioannis T. Pavlidis and James A. Levine
Physical activity is important in ill-health. Inexpensive, accurate and precise devices could help assess daily activity. We integrated novel activity-sensing technology into an earpiece used with portable music-players and phones; the physical-activity-sensing earpiece (PASE). Here we examined whether the PASE could accurately and precisely detect physical activity and measure its intensity and thence predict energy expenditure.
Experiment 1: 18 subjects wore PASE with different body postures and during graded walking. Energy expenditure was measured using indirect calorimetry. Experiment 2: 8 subjects wore the earpiece and walked a known distance. Experiment 3: 8 subjects wore the earpiece and ‘jogged’ at 3.5mph.
The earpiece correctly distinguished lying from sitting/standing and distinguished standing still from walking (76/76 cases). PASE output showed excellent sequential increases with increased in walking velocity and energy expenditure (r 2 > .9). The PASE prediction of free-living walking velocity was, 2.5 ± (SD) 0.18 mph c.f. actual velocity, 2.5 ± 0.16 mph. The earpiece successfully distinguished walking at 3.5 mph from ‘jogging’ at the same velocity (P < .001).
The subjects tolerated the earpiece well and were comfortable wearing it. The PASE can therefore be used to reliably monitor free-living physical activity and its associated energy expenditure.
Lilian Roos, Wolfgang Taube, Carolin Tuch, Klaus Michael Frei and Thomas Wyss
. Further, RPE can be assessed on paper, online with a computer, and with a mobile device. Which method is used by a group of athletes might be important, as it influences the time point of RPE assessment and thus data quality. So far, no study has investigated whether the method of RPE assessment has an
Jongil Lim, Jiyeon Kim, Kyoungho Seo, Richard E.A. van Emmerik and Sukho Lee
population in terms of mobile device usage. However, a number of studies consistently report that obesity is associated with increased biomechanical loads ( Browning & Kram, 2007 ), poorer motor control abilities ( Wang, Chan, Ren, & Yan, 2016 ), and impaired cognition ( Yang, Shields, Guo, & Liu, 2018 ). In
Lynley Ingerson, Michael L. Naraine, Nola Agha and Daniel J. Pedroza
It is a turbulent time to be in sports media. As cable viewership declines all the major media networks are expanding their capacity to live stream sporting content through mobile devices. The ability to shift a viewer from the traditional broadcast to streaming hinges on convincing a user to
Jemma L. Hawkins, Alexander Smith, Karianne Backx and Deborah A. Clayton
Previous research has suggested that gardening activity could be an effective form of regular exercise for improving physical and psychological health in later life. However, there is a lack of data regarding the exercise intensities of various gardening tasks across different types of gardening and different populations. The purpose of this study was to examine the exercise intensity of gardening activity for older adult allotment gardeners in Wales, United Kingdom following a similar procedure used in previous studies conducted in the United States and South Korea by Park and colleagues (2008a; 2011). Oxygen consumption (VO2) and energy expenditure for six gardening tasks were measured via indirect calorimetery using the portable Oxycon mobile device. From these measures, estimated metabolic equivalent units (METs) were calculated. Consistent with Park et al. (2008a; 2011) the six gardening tasks were classified as low to moderate-high intensity physical activities based on their metabolic values (1.9–5.7 METs).
Tang Tang and Roger Cooper
Mega events, such as the Olympics, provide a unique context and valuable opportunity to study changing media use patterns in today’s convergent environment. This study examined how and why audiences watched the 2016 Rio Olympics across media, and found that while TV was still the dominant platform for mega-event viewing, audiences tended to seek alternative content and niche sports on computers, and primarily used mobile devices to get a second-screen experience during the Rio Games. In addition, findings suggest that multiscreen Olympics viewing was not exclusively determined by individual characteristics and psychological needs. Structures, media use routine, and social contexts played a big (though maybe less obvious) role in driving screen choice.
Jay L. Alberts and Susan M. Linder
The acute and long-term effects of concussive and subconcussive head impacts on brain health have gained tremendous attention over the past five years. The treatment and management of concussion involves multiple providers from multiple disciplines and backgrounds. Varied backgrounds and approaches to assessing cognitive and motor function before and post-concussion are limiting factors in the efficient and effective management of concussion as discipline-specific rating scales and assessments serve as a barrier to effective patient hand-offs between providers. Combining principles of motor behavior with biomechanical approaches to data analysis has the potential to improve the continuity of care across the multiple providers managing athletes with concussion. Biomechanical measures have been developed and validated using mobile devices to provide objective and quantitative assessments of information processing, working memory, set switching, and postural stability. These biomechanical outcomes are integral to a clinical management algorithm, the Concussion Care Path, currently used across the Cleveland Clinic Health System. The objective outcomes provide a common data set that all providers in the spectrum of care can access which facilitates communication and the practice of medicine and in understanding the acute and long-term effects of concussion and subconcussive exposure on neurological function.
Mensink * Renger F. Witkamp * 2 2017 27 1 32 42 10.1123/ijsnem.2016-0157 Need for and Interest in a Sports Nutrition Mobile Device Application Among Division I Collegiate Athletes Krystle E. Zuniga * Darcy L. Downey * Ryan McCluskey * Carley Rivers * 2 2017 27 1 43 49 10.1123/ijsnem.2015
Andrew C. Billings, Melvin Lewis, Kenon A. Brown and Qingru Xu
practically, it is important for content producers (and those dependent on their delivery) to understand whether mobile devices are enhancing experiences (via the theoretical desire for social presence in media) or, conversely, making experiences less immersive (inviting in other appealing options via a