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Sport Experience Design: Wearable Fitness Technology in the Health and Fitness Industry

Anthony D. Pizzo, Bradley J. Baker, Gareth J. Jones, and Daniel C. Funk

on the service experience, are explored through the sport experience design (SX) framework ( Funk, 2017 ). This approach addresses both the practical challenges confronting fitness clubs and the theoretical limitations of existing research on WFT, which historically has viewed managerial and consumer

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“No Idea is a Bad Idea”: Exploring the Nature of Design Thinking Alignment in an Australian Sport Organization

Greg Joachim, Nico Schulenkorf, Katie Schlenker, Stephen Frawley, and Adam Cohen

situations, highlighting a need for sport managers to better understand said users as a way of enhancing the experience(s) sport might offer them. Recognizing these ongoing changes and the challenges they present to sport organizations, Funk ( 2017 ) proposed a sport experience design framework that adopts a

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Machine Learning in Sport Social Media Research: Practical Uses and Opportunities

James Du, Yoseph Z. Mamo, Carter Floyd, Niveditha Karthikeyan, and Jeffrey D. James

, M. ( 2016 ). Sport consumer behavior research: Improving our game . Journal of Sport Management, 30 ( 2 ), 113 – 116 . 10.1123/jsm.2016-0028 Funk , D.C. ( 2017 ). Introducing a Sport Experience Design (SX) framework for sport consumer behaviour research . Sport Management Review, 20 ( 2

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Channel Preferences Among Sport Consumers: Profiling Media-Dominant Consumers

Adam Karg, Heath McDonald, and Civilai Leckie

Mullin et al.’s ( 2014 ) “escalator” framework which better recognize the emergence of broadcast consumption, and recent works on the Psychological Continuum Model (e.g.,  Funk et al., 2016 ) and sport experience design ( Funk, 2017 ) that recognize that fan avidity might be expressed in ways other than

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Interactive Mechanisms to Improve Service Innovation Among Sports Clubs: A Consumer Perspective

Mohsen Behnam, Mikihiro Sato, Bradley J. Baker, and Mahdiyeh Jalili

consumer engagement on perceived service innovation through value co-creation. This finding highlights the importance of consumer–organization interactions in service innovation and contributes to the Sport Experience Design framework by Funk ( 2017 ), which underscores the importance of understanding the

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Fan Engagement Behavior: Validation of a Theory-Based Scale

Masayuki Yoshida, Rui Biscaia, Sebastian Uhrich, Brian S. Gordon, Marcel Huettermann, and Makoto Nakazawa

on game actions ( Wakefield et al., 1996 ). An additional managerial implication that stems from our findings and extends Funk’s ( 2017 ) sport experience design (SX) framework is that sport teams should use scoreboards, digital signage, mobile devices, and other new technologies (e

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Leveraging Event Participation Benefits Beyond the Running Course: Deciphering the Motivational Basis of Event Satisfaction

James Du, Heather Kennedy, Jeffrey D. James, and Daniel C. Funk

outcomes (e.g., repeat consumption intentions). Finally, future research should further explore how PSEs can optimize a joyful participant experience by enhancing business to customer interactions within the Sport Experience Design framework ( Funk, 2017 ). For example, future research could benefit from

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Spreading Research Uncomfortably Slow: Insight for Emerging Sport Management Scholars

Daniel C. Funk

). Blessed are the gatekeepers: A longitudinal study of the editorial boards of the accounting review . Issues in Accounting Education, 24 , 299 – 318 . 10.2308/iace.2009.24.3.299 Funk , D.C. ( 2017 ). Introducing a sport experience design (SX) framework for sport consumer behaviour research . Sport

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Analogous Forecasting for Predicting Sport Innovation Diffusion: From Business Analytics to Natural Language Processing

Liz Wanless and Michael L. Naraine

– 566 . https://doi.org/10.1123/jsm.2018-0037 Pizzo , A.D. , Baker , B.J. , Jones , G.J. , & Funk , D.C. ( 2020 ). Sport experience design: Wearable fitness technology in the health and fitness industry . Journal of Sport Management, 35, 130 – 143 . https://doi.org/10.1123/jsm.2020

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How About Playing Games as a Career? The Evolution of E-Sports in the Eyes of Mainstream Media and Public Relations

Jue Hou, Xiaoxu Yang, and Elliot Panek

management [Book review] . International Journal of Sport Communication, 11, 141 – 144 . doi:10.1123/ijsc.2017-0112 10.1123/ijsc.2017-0112 Funk , D.C. ( 2017 ). Introducing a sport experience design framework for sport consumer behavior research . Sport Management Review, 20, 145 – 158 . doi:10