This study systematically reviewed the literature on the emotional processes associated with performance in team contact sports. To consider the entire emotional spectrum, Lazarus’s (1999) cognitive motivational relational theory was used as a guiding framework. An electronic search of the literature identified 48 of 5,079 papers as relevant. Anxiety and anger were found to be the most common emotions studied, potentially due to the combative nature of team contact sports. The influence of group processes on emotional experiences was also prominent. The findings highlight the need to increase awareness of the emotional experience in team contact sports and to develop emotion-specific regulation strategies. Recommendations for future research include exploring other emotions that might emerge from situations related to collisions (e.g., fright) and emotions related to relationships with teammates (e.g., guilt and compassion).
Mickaël Campo, Stephen Mellalieu, Claude Ferrand, Guillaume Martinent and Elisabeth Rosnet
Christopher M. Bouvette, Gerard A. Malanga, William P. Cooney, Michael J. Stuart and Richard W. Miller
Athletes who sustain metacarpal injuries such as nondisplaced and minimally displaced fractures or metacarpophalangeal dislocation have benefited from the use of a newly developed Plastizote hand/wrist orthotic device. This orthosis allows appropriate immobilization as well as early, safe, and effective return to contact sports during the healing process. Three case reports are presented along with applications and methods for fabricating this lightweight splint.
Mitchell Naughton, Joanna Miller and Gary J. Slater
Team sports are the highest participation sports internationally. Although the physical demands of training and competition vary within and between sports, each is characterized by repeated bouts of high-intensity activity. 1 , 2 Unique among these activities are contact sports, such as rugby
Maria Kavussanu and Nikos Ntoumanis
This study examined whether participation in contact sports influences moral functioning within the sport context, and whether these effects are mediated by ego orientation; the role of task orientation on moral functioning was also examined. Participants (N = 221) were college athletes participating in basketball, soccer, field hockey, and rugby. They completed questionnaires assessing sport participation, goal orientations, moral functioning, and social desirability. Structural equation modeling analysis indicated that participation in contact sports positively predicted ego orientation, which in turn predicted low levels of moral functioning. The direct effects of sport participation on moral functioning became nonsignificant in the presence of ego orientation, indicating that the latter construct mediates the relationship between the first two variables. Task orientation corresponded to high levels of moral functioning. These findings help us further understand the processes operating in contact sports and are discussed in terms of their implications for eliminating unsportspersonlike conduct from the sport context.
Pleasure can be regarded as a productive force in the constitution of the social significance of sport and desiring sport subjects. The organization and use of sport pleasure has been a relatively marginalized topic of examination. To promote and examine sport pleasure, I conducted semistructured interviews with seven passionate rugby players. Transcripts were analyzed via Foucauldian theorizing and revealed the intertwined workings of technologies of dominance and self in the constitution of rugby pleasures. As a strategy to defamiliarize and disrupt habitual and uncritical acceptance of rugby aggression, I argued that rugby pleasures were akin to sadomasochism. Rugby can be understood as a taboo-breaking game associated with transparent relations of power connected with the pleasure induced from physical domination and the fear of pain.
Paul B. Gastin, Denny Meyer, Emy Huntsman and Jill Cook
To assess the relationships between player characteristics (including age, playing experience, ethnicity, and physical fitness) and in-season injury in elite Australian football.
Single-cohort, prospective, longitudinal study.
Player characteristics (height, body mass, age, experience, ethnicity, playing position), preseason fitness (6-min run, 40-m sprint, 6 × 40-m sprint, vertical jump), and in-season injury data were collected over 4 seasons from 1 professional Australian football club. Data were analyzed for 69 players, for a total of 3879 player rounds and 174 seasons. Injury risk (odds ratio [OR]) and injury severity (matches missed; rate ratio [RR]) were assessed using a series of multilevel univariate and multivariate hierarchical linear models.
A total of 177 injuries were recorded with 494 matches missed (2.8 ± 3.3 matches/injury). The majority (87%) of injuries affected the lower body, with hamstring (20%) and groin/hip (14%) most prevalent. Nineteen players (28%) suffered recurrent injuries. Injury incidence was increased in players with low body mass (OR = 0.887, P = .005), with poor 6-min-run performance (OR = 0.994, P = .051), and playing as forwards (OR = 2.216, P = .036). Injury severity was increased in players with low body mass (RR = 0.892, P = .008), tall stature (RR = 1.131, P = .002), poor 6-min-run (RR = 0.990, P = .006), and slow 40-m-sprint (RR = 3.963, P = .082) performance.
The potential to modify intrinsic risk factors is greatest in the preseason period, and improvements in aerobic-running fitness and increased body mass may protect against in-season injury in elite Australian football.
Dale B. Read, Ben Jones, Sean Williams, Padraic J. Phibbs, Josh D. Darrall-Jones, Greg A.B. Roe, Jonathon J.S. Weakley, Andrew Rock and Kevin Till
Purpose: To quantify the frequencies and timings of rugby union match-play phases (ie, attacking, defending, ball in play [BIP], and ball out of play [BOP]) and then compare the physical characteristics of attacking, defending, and BOP between forwards and backs. Methods: Data were analyzed from 59 male rugby union academy players (259 observations). Each player wore a microtechnology device (OptimEye S5; Catapult, Melbourne, Australia) with video footage analyzed for phase timings and frequencies. Dependent variables were analyzed using a linear mixed-effects model and assessed with magnitude-based inferences and Cohen d effect sizes (ES). Results: Attack, defense, BIP, and BOP times were 12.7 (3.1), 14.7 (2.5), 27.4 (2.9), and 47.4 (4.1) min, respectively. Mean attack (26  s), defense (26  s), and BIP (33  s) phases were shorter than BOP phases (59  s). The relative distance in attacking phases was similar (112.2 [48.4] vs 114.6 [52.3] m·min−1, ES = 0.00 ± 0.23) between forwards and backs but greater in forwards (114.5 [52.7] vs 109.0 [54.8] m·min−1, ES = 0.32 ± 0.23) during defense and greater in backs during BOP (ES = −0.66 ± 0.23). Conclusions: Total time in attack, defense, and therefore BIP was less than BOP. Relative distance was greater in forwards during defense, whereas it was greater in backs during BOP and similar between positions during attack. Players should be exposed to training intensities from in-play phases (ie, attack and defense) rather than whole-match data and practice technical skills during these intensities.
Rich D. Johnston, Tim J. Gabbett, Anthony J. Seibold and David G. Jenkins
Repeated sprinting incorporating tackles leads to greater reductions in sprint performance than repeated sprinting alone. However, the influence of physical contact on the running demands of game-based activities is unknown. The aim of this study was to determine whether the addition of physical contact altered pacing strategies during game-based activities.
Twenty-three elite youth rugby league players were divided into 2 groups. Group 1 played the contact game on day 1 while group 2 played the noncontact game; 72 h later they played the alternate game. Each game consisted of offside touch on a 30 × 70-m field, played over two 8-min halves. Rules were identical between games except the contact game included a 10-s wrestle bout every 50 s. Microtechnology devices were used to analyze player movements.
There were greater average reductions during the contact game for distance (25%, 38 m/min, vs 10%, 20 m/min; effect size [ES] = 1.78 ± 1.02) and low-speed distance (21%, 24 m/min, vs 0%, 2 m/s; ES = 1.38 ± 1.02) compared with the noncontact game. There were similar reductions in high-speed running (41%, 18 m/min, vs 45%, 15 m/min; ES = 0.15 ± 0.95).
The addition of contact to game-based activities causes players to reduce low-speed activity in an attempt to maintain high-intensity activities. Despite this, players were unable to maintain high-speed running while performing contact efforts. Improving a player’s ability to perform contact efforts while maintaining running performance should be a focus in rugby league training.
Lachlan P. James, Emma M. Beckman, Vincent G. Kelly and G. Gregory Haff
To determine whether the maximal strength, impulse, and power characteristics of competitive mixed-martial-arts (MMA) athletes differ according to competition level.
Twenty-nine male semiprofessional and amateur MMA competitors were stratified into either higher-level (HL) or lower-level (LL) performers on the basis of competition grade and success. The 1-repetition-maximum (1RM) squat was used to assess lower-body dynamic strength, and a spectrum of impulse, power, force, and velocity variables were evaluated during an incremental-load jump squat. In addition, participants performed an isometric midthigh pull (IMTP) and 1RM bench press to determine whole-body isometric force and upper-body dynamic strength capabilities, respectively. All force and power variables were expressed relative to body mass (BM).
The HL competitors produced significantly superior values across a multitude of measures. These included 1RM squat strength (1.84 ± 0.23 vs 1.56 ± 0.24 kg BM; P = .003), in addition to performance in the incremental-load jump squat that revealed greater peak power (P = .005–.002), force (P = .002–.004), and velocity (P = .002–.03) at each load. Higher measures of impulse (P = .01–.04) were noted in a number of conditions. Average power (P = .002–.02) and velocity (P = .01–.04) at all loads in addition to a series of rate-dependent measures were also superior in the HL group (P = .005–.02). The HL competitors’ 1RM bench-press values approached significantly greater levels (P = .056) than the LL group’s, but IMTP performance did not differ between groups.
Maximal lower-body neuromuscular capabilities are key attributes distinguishing HL from LL MMA competitors. This information can be used to inform evidenced-based training and performance-monitoring practices.
Clinical Scenario Ice hockey and soccer consistently demonstrate higher rates of groin strains compared with other contact sports. Orchard, 1 in a recent systematic review, concluded that when comparing 15 different college sports, men and women’s ice hockey had the highest rates of groin strains