one type of physical activity that may relate to affective status ( Careless, 2014 ). Game outcome (i.e., winning or losing) may influence an athlete’s affective response ( Mack, Miller, Smith, Monaghan, & German, 2008 ). This is of particular interest among wounded military personnel who may use
Paul E. Yeatts, Ronald Davis, Jun Oh and Gwang-Yon Hwang
Robert Madrigal and Johnny Chen
Fans’ causal attributions for a game outcome refer to their assessments of the underlying reasons for why things turned out as they did. We investigate the extent to which team identification moderates fans’ attributional responses to a game outcome so as to produce a self-serving bias that favors the preferred team. Also explored is the ability of team identification to mediate the effect of attributions on the summary judgments of basking in reflected glory (BIRG) and satisfaction with the team’s performance. Consistent with a self-serving bias, we found that highly identified fans were more likely to attribute a winning effort to stable and internal causes than were lowly identified fans. Moreover, the extremity of response between winners and losers was greater among highly identified fans than lowly identified fans. Team identification was also found to mediate the influence of (a) stability on BIRGing and (b) internal control on BIRGing. No such mediation effects were observed in the case of satisfaction. Managerial implications are discussed.
Tyler L. Goodale, Tim J. Gabbett, Ming-Chang Tsai, Trent Stellingwerff and Jeremy Sheppard
To evaluate the effects of contextual game factors on activity and physiological profiles of international-level women’s rugby sevens players.
Twenty international-level female rugby sevens players from the same national team participated in this study. Global positioning system and heart-rate data were collected at 5 World Rugby Women’s Sevens Series events (2013–14 season).
Total, moderate-speed (0.2–3.5 m/s), and high-speed running (3.5–5.0 m/s) distances were significantly greater in the first half (20.1% ± 4.1%, 17.6% ± 6.9%, 24.5% ± 7.8%), during losses (11.4% ± 6.1%, 6.1% ± 6.4%, 26.9% ± 9.8%), during losses of large magnitudes (≥2 tries) (12.9% ± 8.8%, 6.8% ± 10.0%, 31.2% ± 14.9%), and against top-4 opponents (12.6% ± 8.7%, 11.3% ± 8.5%, 15.5% ± 13.9%). In addition, total distance increased (5.0% ± 5.5%) significantly from day 1 to day 2 of tournaments, and very-high-speed (5.0–6.5 m/s) running distance increased significantly (26.0% ± 14.2%) during losses. Time spent between 90% and 100% of maximum heart rate (16.4% ± 14.5%) and player load (19.0% ± 5.1%) were significantly greater in the second half. No significant differences in physiological or activity profiles were observed between forwards and backs.
Game half, game outcome, tournament day, opponent rank, and margin of outcome all affected activity profiles, whereas game half affected physiological profiles. No differences in activity or physiological profiles were found between playing positions. Practitioners are advised to develop high-speed running ability in women’s rugby sevens players to prepare them to tolerate the varying factors that affect activity profiles.
Jun Woo Kim, Marshall Magnusen and Hyun-Woo Lee
favorite teams as positive game outcomes and losses as negative game outcomes because individuals who are highly attached to their favorite teams perceive the teams’ wins and losses as personal successes and failures. In other words, an individual’s consumption emotions arise on the basis of the perceived
Grace Yan, Dustin Steller, Nicholas M. Watanabe and Nels Popp
, the design of this group of variables considered prior studies that noted that the factors involving the strength of teams, game outcomes, and conference membership played influential roles in determining fan interest ( Jensen et al., 2014 ; Watanabe et al., 2015 , 2016 ). Thus, to measure the
Hojun Sung, Brian M. Mills and Michael Mondello
specifics of the calculation and more details on its usefulness in measuring absolute quality of teams across the season ( Peeters, 2018 ). Elo is calculated from individual game outcomes across MLS seasons and initially trained on the 2009 season, just prior to the start of our data. We divide all Elo
Jordan L. Fox, Robert Stanton, Charli Sargent, Cody J. O’Grady and Aaron T. Scanlan
opposition, game frequency, and game location (home or away). Alternatively, contextual factors can extend to game variables that are unknown prior to competition, such as game outcome (win or loss) or score-line. Despite basketball players encountering a number of contextual factors during games, research
Tara K. Scanlan and Michael W. Passer
Identification of factors influencing expectancies of successful performance in competitive youth sports is important to understanding the way in which children perceive and respond to this evaluative achievement situation. Therefore, in this field study involving 10- to 12-year-old female soccer players, intrapersonal factors affecting players' pregame personal performance expectancies were first identified. Soccer ability and self-esteem were found to be related to personal performance expectancies, but competitive trait anxiety was not Second, the impact of game outcome, the previously mentioned intrapersonal variables, and the interaction of game outcome and intrapersonal variables was examined by determining players' postgame team expectancies in a hypothetical rematch with the same opponent. The postgame findings showed that winning players evidenced higher team expectancies than tying and losing players. Moreover, the expectancies of tying players were low and, in fact, similar to those of losers. The results of this study successfully replicated and extended previous findings with young male athletes.
Eldon E. Snyder and Dean A. Purdy
This study substantiates the notion of a home advantage for the sport of basketball. The findings indicate that home teams win 66% of their games and this advantage is as important for game outcomes as team quality. However, the advantage varies according to the quality of home and visiting teams. The paper provides a review of the Durkheimian perspective, which views the home team as a representative of the home collectivity that draws support from its fans. Additionally, the home advantage may be seen as an expression of Goffman, whereby the players are highly motivated to respond in a manner that will maintain their proper demeanor and self-esteem.
Susan Tyler Eastman and Karen E. Riggs
Examination of idiosyncratic sports rituals engaged in by viewers of televised sports revealed complex patterns of negotiation and participation in the televised events. In addition to being well-recognized tools for defining group membership, personal rituals revealed the creation of multistranded connections between fans and teams or players, despite separation by an electronic wall. Personal rituals revealed a balancing of the need for suspense with a need for reassurance, and extended to superstitions and part-play/part-serious efforts to influence game outcome. Exploration of private sports-viewer rituals illuminates the ways individuals alter their experiences of televised sports in order to gain social and cultural empowerment.