Search Results

You are looking at 1 - 3 of 3 items for :

  • "game-based learning" x
Clear All
Restricted access

Chang Wan Woo and Michael K. Davis

Sports-related programs in higher education need to educate students in the professional use of evolving communication technologies. In addition, students need to develop soft skills, such as problem solving and critical thinking, while improving their practical use of technology. The purpose of this article is to introduce the use of fantasy sports in a sports management class, more specifically a sports public relations class, and discuss how students perceived the use of fantasy sports in course assignments. We explain how the use of fantasy sports assignments promoted social constructivist learning of students and helped students develop soft skills. We also identify the pedagogical challenges the fantasy sports assignments presented to students and instructors. We also offer summaries of students’ class reflections to demonstrate how such reflections echoed course learning outcomes.

Restricted access

Athanasios Kolovelonis and Marios Goudas

findings, gender effects in calibration were explored. Nietfeld, Shores, and Hoffmann ( 2014 ) found no gender effects on calibration bias or accuracy in a game-based learning environment. Similarly, Kolovelonis et al. ( 2012 ) did not find gender differences in basketball performance calibration, whereas

Restricted access

Cecilia Hoi Sze Chan, Amy Sau Ching Ha and Johan Yau Yin Ng

) confronted by PE teachers in Hong Kong. Due to the constraints of space, equipment and time, PE teachers in Hong Kong place more importance on children’s physical safety. They were found struggling and less confident to introduce game-based learning, and adopt a student-centered constructivist approach