; Iwamoto et al., 2009 ). However, a simple exercise may become monotonous or boring to older adults. Alternatively, augmented reality, virtual reality, and video-game-based training are available ( de Bruin, Schoene, Pichierri, & Smith, 2010 ; Duque et al., 2013 ). In particular, previous studies have
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Virtual Reality Training With Three-Dimensional Video Games Improves Postural Balance and Lower Extremity Strength in Community-Dwelling Older Adults
Yongwoo Lee, Wonjae Choi, Kyeongjin Lee, Changho Song, and Seungwon Lee
Anterior–Posterior Balance Perturbation Protocol Using Lifelike Virtual Reality Environment
Gustavo Sandri Heidner, Patrick M. Rider, J.C. Mizelle, Caitlin M. O’Connell, Nicholas P. Murray, and Zachary J. Domire
The use of virtual reality (VR) in the clinical setting has increased substantially in recent years. 1 It has been established as an efficacious tool for balance and gait rehabilitation in neurological patients and provides improved benefits when combined with conventional rehabilitation. 2 A
Virtual Reality Technology in Football Coaching: Barriers and Opportunities
Brad Thatcher, Georgi Ivanov, Mihaly Szerovay, and Graham Mills
Virtual reality (VR) is an emerging learning technology and the heir to more conventional video learning methods used in contemporary society ( Akbaş et al., 2019 ; Vignais, Kulpa, Brault, Presse, & Bideau, 2015 ). VR creates an artificial, immersive, and responsive environment, providing a user
Virtual Reality for Action Observation Does Not Enhance Motor Learning of a Complex Weightlifting Task
Michael A. Weise, Joshua A. Vicente, Belle P. Ponce de Leon, Makena Savola, Kimberly Hernandez, Sean P. Flanagan, and Jacob W. Hinkel-Lipsker
implementing an action observation intervention. Recent advancements in virtual reality (VR) technology may allow for the benefit of on-demand, distance learning typically provided through video-based action observation while also engaging the learner in a way more similar to a live demonstration. New
Movement Regularity Differentiates Specialized and Nonspecialized Athletes in a Virtual Reality Soccer Header Task
Christopher D. Riehm, Scott Bonnette, Michael A. Riley, Jed A. Diekfuss, Christopher A. DiCesare, Andrew Schille, Adam W. Kiefer, Neeru A. Jayanthi, Stephanie Kliethermes, Rhodri S. Lloyd, Mathew W. Pombo, and Gregory D. Myer
. Immersive virtual reality (VR) is one method that enhances testing by offering an experience that mimics on-field play in a controlled environment that can easily be combined with a laboratory-based motion capture system. Unlike on-field motion capture solutions, laboratory-based motion capture can be
Effect of Acute Static Stretching on Lower Limb Movement Performance Using STABL Virtual Reality System
Mariam A. Ameer and Qassim I. Muaidi
specialists who use stretch-induced change to RT to protect patients from losing dynamic balance and decrease the risk of falling. The techniques employed in most of the previous studies lack in emulating real situation while performing measurements. To address this, virtual reality (VR) systems have been
Player Perceptions of Face Validity and Fidelity in 360-Video and Virtual Reality Cricket
Oliver R. Runswick
Virtual reality (VR; Gray, 2019 ; Harris et al., 2022 ) and 360° videos ( Discombe et al., 2022 ; Kittel et al., 2019 ) can provide sports organizations with new opportunities for testing and training ( Neumann et al., 2018 ). These two methods are often discussed interchangeably, but they offer
Using Virtual Reality–Based Rehabilitation in Sarcopenic Older Adults in Rural Health Care Facilities—A Quasi-Experimental Study
Guan-Bo Chen, Che-Wei Lin, Hung-Ya Huang, Yi-Jhen Wu, Hung-Tzu Su, Shu-Fen Sun, and Sheng-Hui Tuan
-practiced, overwhelming, and task-oriented exercises ( Winstein et al., 2016 ). Achieving these principles would demand devoting time, workforce, and money to rehabilitation. Interactive video gaming and virtual reality (VR) provide new platforms for the delivery of exercise programs, particularly in settings facing
Virtual Motivation: The Psychological and Transfer of Learning Effects of Immersive Virtual Reality Practice
Logan T. Markwell, Joei R. Velten, Julie A. Partridge, and Jared M. Porter
require a field or gymnasium and at least one, if not multiple individuals to assist in practice. Pilots require access to planes, helicopters, or simulators to gain experience, which comes at the cost of personal injury or financial expense. The use of virtual reality (VR) practice has been considered a
Short-Term Psychological and Hormonal Effects of Virtual Reality Training on Chronic Low Back Pain in Soccer Players
Gopal Nambi, Walid Kamal Abdelbasset, Saud F. Alsubaie, Ayman K. Saleh, Anju Verma, Mohamed A. Abdelaziz, and Abdulaziz A. Alkathiry
objectives like improving sensory reorganization and stimulatory effects on stress hormones. Virtual reality training (VRT) is an advanced rehabilitation procedure which fulfills both objectives through a virtual environment by a computer. It stimulates the cognition property through sensory feedback