The mission of the Journal of Electronic Gaming and Esports (JEGE) is to be the leading resource for interdisciplinary, inclusive, and impactful scholarly research that will improve our collective understanding of all aspects of electronic gaming and esports.
The research scope of JEGE includes every type of esports, electronic gaming, video games, and emerging gaming media and technology research. JEGE aims to publish innovative empirical, theoretical, review, interdisciplinary, and industry-related research on all aspects of video games; esports; gaming on personal computers, mobile devices, consoles, and cloud-based platforms; haptic gaming and technology; virtual, augmented, mixed, and extended reality gaming and technology; new and emerging technology used for recreation, rehabilitation, and competition; and more.
Articles published in JEGE are peer-reviewed by multiple experts. There are no publication fees for standard publishing in the Journal; however, there are opportunities for open-access publishing.
Topical areas for submission may include, but are not limited to:
• Video Games
• Personal Computer (PC Gaming)
• Mobile Gaming
• Console Gaming
• Cloud Gaming
• Virtual, Augmented, Mixed and Extended Reality (VR, AR, MR, XR) Gaming
• Haptic Gaming and Technology
• New and Emerging Electronic Technology for Gaming and Entertainment
Examples of electronic gaming and esports topics include, but are not limited to:
• Analytics and Statistics
• Consumer Behavior
• Computer Science
• Culture and Society
• Education and Training
• Facilities and Events
• Game Development
• Health and Wellness
• Human Resources
• Industry Research
• Media and Social Media
• Medical Science
• Organizational Behavior
• Players and Teams
• Public Relations
Please visit the Ethics Policy page for information about the policies followed by JEGE.
David Hedlund St. John's University, USA
Lindsey Darvin Syracuse University, USA
Joanne Donoghue New York Institute of Technology, USA
Gil Fried University of West Florida, USA
Seth Jenny Slippery Rock University, USA
Kihan Kim Seoul National University, Korea
Brian McCauley Jönköping University, Sweden
Tobias Scholz University of Agder, Norway
Tang Tang Kent State University, USA
Hanna Wirman IT University of Copenhagen, Denmark
Rune Andersen University of Agder, Norway
Bradley Baker Temple University, USA
Jerry Balentine New York Institute of Technology, USA
Kathryne Bartolo University of North Carolina, USA
Nicolas Besombes University of Paris, France
Phil Birch University of Chichester, UK
Markus Breuer SRH University Heidelberg, Germany
Tom Brock Manchester Metropolitan University, England
Kevin Byon Indiana University, USA
Mark Campbell University of Limerick, Ireland
Roger Caramanica Post University, USA
John Cash Johnson C. Smith University, USA
Amanda Cote Michigan State University, USA
Lindsey Darvin Syracuse University, USA
Anders Drachen University of York, England
James Du Florida State University, USA
Greg Greenhalgh University of South Florida, USA
Kevin Ho University of Sydney, Australia
John Holden Oklahoma State University, USA
Wooyoung (William) Jang University of West Georgia, USA
Mark Johnson University of Sydney, Australia
Nyle Sky Kauweloa University of Hawaii, USA
Margaret Keiper University of Maine, USA
Kibaek Kim Campbellsville University, USA
Bastian Kordyaka University of Siegen, Germany
Dae Hee Kwak University of Michigan, USA
BerNadette Lawson-Williams Johnson C. Smith University, USA
Byungjoo Lee Yonsei University, South Korea
Seungae (Suzy) Lee Hanyang University, South Korea
Doug Manning California State University, Fullerton, USA
Brandon Mastromartino San Diego State University, USA
Caitlin McGee 1-HP Gaming | Esports Health and Performance Institute, USA
Craig McNulty Queensland University of Technology, Australia
Cody Mejeur University of Buffalo, USA
Michael Naraine Brock University, Canada
Michael Newhouse-Bailey Southern New Hampshire University, USA
Stephanie Orme Emmanuel College, USA
Ray Pastore UNC Wilmington, USA
Anthony Pizzo Lasalle University, USA
Remco Polman Queensland University of Technology, Australia
Dylan Poulus Southern Cross University, Australia
Haozhou Pu University of Dayton, USA
Yizhou (Tyreal) Qian Louisiana State University, USA
RC (Rick) Smith III Marietta College, USA
Michael Trotter Umeå University, Sweden
Enrique Uribe-Jongbloed Universidad Externado de Colombia, Colombia
Emma Vossen University of Waterloo, Canada
Henry Wear University of Oregon, USA
Janelle Wells University of South Florida, USA
J. Patrick Williams Nanyang Technological University, Singapore
Hanhan Xue Florida State University, USA
Hallie Zwibel New York Institute of Technology, USA
Social Media Manager
Alexis T. Thompson, St. John's University, USA
Prior to submission, please carefully read and follow the submission guidelines detailed below. Authors must submit their manuscripts through the journal’s ScholarOne online submission system. To submit, click the button below:
The Journals Division at Human Kinetics adheres to the criteria for authorship as outlined by the International Committee of Medical Journal Editors*:
Each author should have participated sufficiently in the work to take public responsibility for the content. Authorship credit should be based only on substantial contributions to:
a. Substantial contributions to the conception or design of the work; or the acquisition, analysis, or interpretation of data for the work; AND
b. Drafting the work or revising it critically for important intellectual content; AND
c. Final approval of the version to be published; AND
d. Agreement to be accountable for all aspects of the work in ensuring that questions related to the accuracy or integrity of any part of the work are appropriately investigated and resolved.
Authors who use artificial intelligence (AI)-assisted technologies (such as Large Language Models [LLMs], chatbots, or image creators) in their work must indicate how they were used in the cover letter and the work itself. These technologies cannot be listed as authors as they are unable to meet all the conditions above, particularly agreeing to be accountable for all aspects of the work.
Human Kinetics is pleased to allow our authors the option of having their articles published Open Access. In order for an article to be published Open Access, authors must complete and return the Request for Open Access form and provide payment for this option. To learn more and request Open Access, click here.
The Journal of Electronic Gaming and Esports aims to publish innovative empirical, theoretical, review, interdisciplinary, and industry-related research on all aspects of video games; esports; gaming on personal computers mobile devices, consoles, and cloud-based platforms; haptic gaming and technology; virtual, augmented, mixed, and extended reality gaming and technology; new and emerging technology used for recreation, rehabilitation, and competition; and more.
When preparing manuscripts for submission in the Journal of Electronic Gaming and Esports, authors should follow the guidelines in the Publication Manual of the American Psychological Association (7th edition; www.apa.org). Manuscripts must be submitted in English. All manuscripts must be preceded by an abstract of no more than 200 words and three to six keywords chosen from terms not used in the title. If footnotes are used, there should be as few as possible and should not exceed six lines each. Figures should be saved as TIFF or JPEG files. See additional figure guidelines here. All tables, figure captions, and footnotes must be grouped together on pages separate from the body of the text. Reference citations in the text must be accurate concerning dates of publication and spelling of author names, and they must cross-check with those in the reference list. Manuscripts will be summarily rejected if they do not follow the APA guidelines.
Manuscripts submitted will be judged primarily on their substantive content, but writing style, structure, and length are very important considerations. Poor presentation is sufficient reason for the rejection of a manuscript. When first received, manuscripts will be evaluated by the editor in terms of their contribution-to-length ratio. Thus, manuscripts should be written as simply and concisely as possible. Papers should be no longer than 40 double-spaced pages (using one-inch margins and Times New Roman 12-point font), inclusive of references, tables, figures, and appendices. However, we recognize that in rare circumstances, papers intended to make very extensive contributions may require additional space. Prior to submitting a manuscript, authors should consider the contribution-to-length ratio and ask themselves: "Is the paper long enough to cover the subject while concise enough to maintain the reader’s interest?" (This paragraph is based on the Information for Contributors of the Academy of Management Review.)
Please note that a blind review process is used to evaluate manuscripts. As such, any clues to the author’s identity should be eliminated from the manuscript. The first page of the manuscript must not include author names or affiliations, but it should include the title of the paper and the date of submission.
Manuscripts must not be submitted to another journal while they are under review by the Journal of Electronic Gaming and Esports, nor should they have been previously published. Manuscripts are read by reviewers, and the review process generally takes approximately 1–2 months for initial reviews to be returned. Manuscripts will be evaluated in terms of topical relevance, theoretical and methodological adequacy, and clarity of explanation and analysis. Authors should be prepared to provide the data and/or research instrument(s) on which the manuscript is based for examination if requested by the editor. Comments from reviewers concerning manuscripts, along with the editorial decision, are made available to authors.
Questions about the journal or manuscript submission should be directed to the Editor of the journal, David Hedlund, PhD, at email@example.com.
Submit a Manuscript
Authors should submit their manuscript through ScholarOne (see submission button at the top of this page), the online submission system for the Journal of Electronic Gaming and Esports. ScholarOne manages the electronic transfer of manuscripts throughout the article review process while providing step-by-step instructions and a user-friendly design. Please access the site and follow the directions for authors submitting manuscripts.
If a paper receives an initial revise and resubmit decision, please use the provided template to ensure you respond to all reviewers’ queries.
Authors of manuscripts accepted for publication must transfer copyright to Human Kinetics, Inc. This copyright form can be viewed by visiting ScholarOne and selecting "Instructions & Forms" in the upper-right corner of the screen. Also, any problems that may be encountered can be resolved easily by selecting “Help” in the upper-right corner.
First published content will be available in 2022.